From “Game-like Realism” to the “Imagination-oriented Aesthetic”: Reconsidering Bourdieu’s Contribution to Fan Studies in the Light of Japanese Manga and Otaku Theory

Following Casey Brienza’s call for drawing on Japanese “otaku theory” in order to further comics studies, the present article demonstrates how the wider interrelated discourse around anime, manga, and otaku can be productively related to fields such as Western fan studies. Focusing on Azuma Hiroki’s...

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Main Author: Kacsuk, Zoltan
Format: text
Published: Archīum Ateneo 2024
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Online Access:https://archium.ateneo.edu/kk/vol1/iss26/16
https://archium.ateneo.edu/context/kk/article/1950/viewcontent/_5BKKv00n26_2016_5D_204.5_ForumKritika_Kacsuk.pdf
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Institution: Ateneo De Manila University
id ph-ateneo-arc.kk-1950
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spelling ph-ateneo-arc.kk-19502024-12-19T04:18:02Z From “Game-like Realism” to the “Imagination-oriented Aesthetic”: Reconsidering Bourdieu’s Contribution to Fan Studies in the Light of Japanese Manga and Otaku Theory Kacsuk, Zoltan Following Casey Brienza’s call for drawing on Japanese “otaku theory” in order to further comics studies, the present article demonstrates how the wider interrelated discourse around anime, manga, and otaku can be productively related to fields such as Western fan studies. Focusing on Azuma Hiroki’s book The Birth of Game-like Realism this paper both highlights the theoretical richness of works which have yet to be translated into English, and emphasizes the importance of manga research – in this case Itō Gō’s book Tezuka is Dead – beyond the confines of manga/comics studies. Building on a novel reading of Azuma’s framework introduced in the present article the now mostly overlooked tension in fan cultural practices pointed out by Henry Jenkins in Textual Poachers in relation to Pierre Bourdieu’s concepts of pure and popular aesthetic disposition is reexamined. Drawing on the framework of game-like realism, this paper introduces the imagination-oriented aesthetic disposition, and demonstrates how this disposition could account for the mix of characteristics found in fan practices. The relevance of such a reevaluation of Bourdieu’s possible contribution to fan studies lies in the potential to move beyond the currently dominant frameworks of psychology and psychoanalysis when addressing the problem of fantasy and reality in relation to fan engagement. 2024-12-19T06:02:50Z text application/pdf https://archium.ateneo.edu/kk/vol1/iss26/16 info:doi/10.13185/1656-152x.1950 https://archium.ateneo.edu/context/kk/article/1950/viewcontent/_5BKKv00n26_2016_5D_204.5_ForumKritika_Kacsuk.pdf Kritika Kultura Archīum Ateneo fan research imagination manga studies otaku studies
institution Ateneo De Manila University
building Ateneo De Manila University Library
continent Asia
country Philippines
Philippines
content_provider Ateneo De Manila University Library
collection archium.Ateneo Institutional Repository
topic fan research
imagination
manga studies
otaku studies
spellingShingle fan research
imagination
manga studies
otaku studies
Kacsuk, Zoltan
From “Game-like Realism” to the “Imagination-oriented Aesthetic”: Reconsidering Bourdieu’s Contribution to Fan Studies in the Light of Japanese Manga and Otaku Theory
description Following Casey Brienza’s call for drawing on Japanese “otaku theory” in order to further comics studies, the present article demonstrates how the wider interrelated discourse around anime, manga, and otaku can be productively related to fields such as Western fan studies. Focusing on Azuma Hiroki’s book The Birth of Game-like Realism this paper both highlights the theoretical richness of works which have yet to be translated into English, and emphasizes the importance of manga research – in this case Itō Gō’s book Tezuka is Dead – beyond the confines of manga/comics studies. Building on a novel reading of Azuma’s framework introduced in the present article the now mostly overlooked tension in fan cultural practices pointed out by Henry Jenkins in Textual Poachers in relation to Pierre Bourdieu’s concepts of pure and popular aesthetic disposition is reexamined. Drawing on the framework of game-like realism, this paper introduces the imagination-oriented aesthetic disposition, and demonstrates how this disposition could account for the mix of characteristics found in fan practices. The relevance of such a reevaluation of Bourdieu’s possible contribution to fan studies lies in the potential to move beyond the currently dominant frameworks of psychology and psychoanalysis when addressing the problem of fantasy and reality in relation to fan engagement.
format text
author Kacsuk, Zoltan
author_facet Kacsuk, Zoltan
author_sort Kacsuk, Zoltan
title From “Game-like Realism” to the “Imagination-oriented Aesthetic”: Reconsidering Bourdieu’s Contribution to Fan Studies in the Light of Japanese Manga and Otaku Theory
title_short From “Game-like Realism” to the “Imagination-oriented Aesthetic”: Reconsidering Bourdieu’s Contribution to Fan Studies in the Light of Japanese Manga and Otaku Theory
title_full From “Game-like Realism” to the “Imagination-oriented Aesthetic”: Reconsidering Bourdieu’s Contribution to Fan Studies in the Light of Japanese Manga and Otaku Theory
title_fullStr From “Game-like Realism” to the “Imagination-oriented Aesthetic”: Reconsidering Bourdieu’s Contribution to Fan Studies in the Light of Japanese Manga and Otaku Theory
title_full_unstemmed From “Game-like Realism” to the “Imagination-oriented Aesthetic”: Reconsidering Bourdieu’s Contribution to Fan Studies in the Light of Japanese Manga and Otaku Theory
title_sort from “game-like realism” to the “imagination-oriented aesthetic”: reconsidering bourdieu’s contribution to fan studies in the light of japanese manga and otaku theory
publisher Archīum Ateneo
publishDate 2024
url https://archium.ateneo.edu/kk/vol1/iss26/16
https://archium.ateneo.edu/context/kk/article/1950/viewcontent/_5BKKv00n26_2016_5D_204.5_ForumKritika_Kacsuk.pdf
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