Development of a Gamified Number Line App for Teaching Estimation and Number Sense in Grades 1 to 7
Fraction knowledge is known to be a gatekeeper to more advanced mathematical learning. On the basis of the literature on early number learning, a number line mobile application called Catch the Carrot was designed to develop students’ knowledge of whole number and fraction magnitude. This paper aims...
Saved in:
Main Authors: | , , , , , |
---|---|
Format: | text |
Published: |
Archīum Ateneo
2021
|
Subjects: | |
Online Access: | https://archium.ateneo.edu/mathematics-faculty-pubs/179 https://archium.ateneo.edu/cgi/viewcontent.cgi?article=1185&context=mathematics-faculty-pubs |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Ateneo De Manila University |
id |
ph-ateneo-arc.mathematics-faculty-pubs-1185 |
---|---|
record_format |
eprints |
spelling |
ph-ateneo-arc.mathematics-faculty-pubs-11852022-02-18T07:24:37Z Development of a Gamified Number Line App for Teaching Estimation and Number Sense in Grades 1 to 7 Verzosa, Debbie Marie De Las Peñas, Ma. Louise Antonette N Aberin, Maria Alva Q Garciano, Agnes Sarmiento, Jumela F Tolentino, Mark Anthony C Fraction knowledge is known to be a gatekeeper to more advanced mathematical learning. On the basis of the literature on early number learning, a number line mobile application called Catch the Carrot was designed to develop students’ knowledge of whole number and fraction magnitude. This paper aims to describe the design of the Catch the Carrot app and discusses the rationale for using number lines as representational scaffolds for developing children’s understanding of numbers, particularly their estimation and number sense skills. The gamification features of the app, as well as strategies for integration in a classroom are also presented. This app, which utilizes number line representations, is expected to deliver the benefits associated with using number lines in instruction as suggested by the literature. The next step is to investigate the extent to which the gamified number line app promotes number sense and mathematical competence. 2021-01-01T08:00:00Z text application/pdf https://archium.ateneo.edu/mathematics-faculty-pubs/179 https://archium.ateneo.edu/cgi/viewcontent.cgi?article=1185&context=mathematics-faculty-pubs Mathematics Faculty Publications Archīum Ateneo Mathematical app number sense estimation number line STEM Early Childhood Education Mathematics Science and Mathematics Education |
institution |
Ateneo De Manila University |
building |
Ateneo De Manila University Library |
continent |
Asia |
country |
Philippines Philippines |
content_provider |
Ateneo De Manila University Library |
collection |
archium.Ateneo Institutional Repository |
topic |
Mathematical app number sense estimation number line STEM Early Childhood Education Mathematics Science and Mathematics Education |
spellingShingle |
Mathematical app number sense estimation number line STEM Early Childhood Education Mathematics Science and Mathematics Education Verzosa, Debbie Marie De Las Peñas, Ma. Louise Antonette N Aberin, Maria Alva Q Garciano, Agnes Sarmiento, Jumela F Tolentino, Mark Anthony C Development of a Gamified Number Line App for Teaching Estimation and Number Sense in Grades 1 to 7 |
description |
Fraction knowledge is known to be a gatekeeper to more advanced mathematical learning. On the basis of the literature on early number learning, a number line mobile application called Catch the Carrot was designed to develop students’ knowledge of whole number and fraction magnitude. This paper aims to describe the design of the Catch the Carrot app and discusses the rationale for using number lines as representational scaffolds for developing children’s understanding of numbers, particularly their estimation and number sense skills. The gamification features of the app, as well as strategies for integration in a classroom are also presented. This app, which utilizes number line representations, is expected to deliver the benefits associated with using number lines in instruction as suggested by the literature. The next step is to investigate the extent to which the gamified number line app promotes number sense and mathematical competence. |
format |
text |
author |
Verzosa, Debbie Marie De Las Peñas, Ma. Louise Antonette N Aberin, Maria Alva Q Garciano, Agnes Sarmiento, Jumela F Tolentino, Mark Anthony C |
author_facet |
Verzosa, Debbie Marie De Las Peñas, Ma. Louise Antonette N Aberin, Maria Alva Q Garciano, Agnes Sarmiento, Jumela F Tolentino, Mark Anthony C |
author_sort |
Verzosa, Debbie Marie |
title |
Development of a Gamified Number Line App for Teaching Estimation and Number Sense in Grades 1 to 7 |
title_short |
Development of a Gamified Number Line App for Teaching Estimation and Number Sense in Grades 1 to 7 |
title_full |
Development of a Gamified Number Line App for Teaching Estimation and Number Sense in Grades 1 to 7 |
title_fullStr |
Development of a Gamified Number Line App for Teaching Estimation and Number Sense in Grades 1 to 7 |
title_full_unstemmed |
Development of a Gamified Number Line App for Teaching Estimation and Number Sense in Grades 1 to 7 |
title_sort |
development of a gamified number line app for teaching estimation and number sense in grades 1 to 7 |
publisher |
Archīum Ateneo |
publishDate |
2021 |
url |
https://archium.ateneo.edu/mathematics-faculty-pubs/179 https://archium.ateneo.edu/cgi/viewcontent.cgi?article=1185&context=mathematics-faculty-pubs |
_version_ |
1728621331416612864 |