Design of a Mobile App to Promote Understanding and Fluency in Finding the Equation of a Line

This paper focuses on the design of a mobile app called Pick or Fish that fosters comprehension and mastery of the concepts of slopes, y-intercepts and equations of lines. The app's pedagogical value lies in its potential to help students understand and become proficient in these concepts. The...

Full description

Saved in:
Bibliographic Details
Main Authors: Garciano, Agnes D., Aberin, Maria Alva Q., Delaspeñas, Ma Louise Antonette N., Mallari, Juan Carlo F., Sarmiento, Jumela F., Tolentino, Mark Anthony C., Verzosa, Debbie Marie B.
Format: text
Published: Archīum Ateneo 2023
Subjects:
Online Access:https://archium.ateneo.edu/mathematics-faculty-pubs/234
https://archium.ateneo.edu/context/mathematics-faculty-pubs/article/1235/viewcontent/2023_Design_of_a_Mobile_App_to_Promote_Understanding_and_Fluency_in_Finding_the_Equation_of_a_Line.pdf
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Ateneo De Manila University
id ph-ateneo-arc.mathematics-faculty-pubs-1235
record_format eprints
spelling ph-ateneo-arc.mathematics-faculty-pubs-12352024-10-09T06:32:31Z Design of a Mobile App to Promote Understanding and Fluency in Finding the Equation of a Line Garciano, Agnes D. Aberin, Maria Alva Q. Delaspeñas, Ma Louise Antonette N. Mallari, Juan Carlo F. Sarmiento, Jumela F. Tolentino, Mark Anthony C. Verzosa, Debbie Marie B. This paper focuses on the design of a mobile app called Pick or Fish that fosters comprehension and mastery of the concepts of slopes, y-intercepts and equations of lines. The app's pedagogical value lies in its potential to help students understand and become proficient in these concepts. The app is suitable for use on low-cost mobile devices. It functions within an engaging game-like setting featuring visual elements that enable students to see the effect of parameter changes on the direction of a line. The beginner and advanced levels of the app have scaffolding features that gradually introduce the students to the key aspects of linear functions. The mechanics of the app, its pedagogical basis and how integration in the classroom may be achieved as teachers plan the lesson, facilitate open-ended discussion and encourage independent use of the app are also discussed. 2023-12-01T08:00:00Z text application/pdf https://archium.ateneo.edu/mathematics-faculty-pubs/234 https://archium.ateneo.edu/context/mathematics-faculty-pubs/article/1235/viewcontent/2023_Design_of_a_Mobile_App_to_Promote_Understanding_and_Fluency_in_Finding_the_Equation_of_a_Line.pdf Mathematics Faculty Publications Archīum Ateneo equations of lines Lines mobile app slopes y-intercept Mathematics Physical Sciences and Mathematics
institution Ateneo De Manila University
building Ateneo De Manila University Library
continent Asia
country Philippines
Philippines
content_provider Ateneo De Manila University Library
collection archium.Ateneo Institutional Repository
topic equations of lines
Lines
mobile app
slopes
y-intercept
Mathematics
Physical Sciences and Mathematics
spellingShingle equations of lines
Lines
mobile app
slopes
y-intercept
Mathematics
Physical Sciences and Mathematics
Garciano, Agnes D.
Aberin, Maria Alva Q.
Delaspeñas, Ma Louise Antonette N.
Mallari, Juan Carlo F.
Sarmiento, Jumela F.
Tolentino, Mark Anthony C.
Verzosa, Debbie Marie B.
Design of a Mobile App to Promote Understanding and Fluency in Finding the Equation of a Line
description This paper focuses on the design of a mobile app called Pick or Fish that fosters comprehension and mastery of the concepts of slopes, y-intercepts and equations of lines. The app's pedagogical value lies in its potential to help students understand and become proficient in these concepts. The app is suitable for use on low-cost mobile devices. It functions within an engaging game-like setting featuring visual elements that enable students to see the effect of parameter changes on the direction of a line. The beginner and advanced levels of the app have scaffolding features that gradually introduce the students to the key aspects of linear functions. The mechanics of the app, its pedagogical basis and how integration in the classroom may be achieved as teachers plan the lesson, facilitate open-ended discussion and encourage independent use of the app are also discussed.
format text
author Garciano, Agnes D.
Aberin, Maria Alva Q.
Delaspeñas, Ma Louise Antonette N.
Mallari, Juan Carlo F.
Sarmiento, Jumela F.
Tolentino, Mark Anthony C.
Verzosa, Debbie Marie B.
author_facet Garciano, Agnes D.
Aberin, Maria Alva Q.
Delaspeñas, Ma Louise Antonette N.
Mallari, Juan Carlo F.
Sarmiento, Jumela F.
Tolentino, Mark Anthony C.
Verzosa, Debbie Marie B.
author_sort Garciano, Agnes D.
title Design of a Mobile App to Promote Understanding and Fluency in Finding the Equation of a Line
title_short Design of a Mobile App to Promote Understanding and Fluency in Finding the Equation of a Line
title_full Design of a Mobile App to Promote Understanding and Fluency in Finding the Equation of a Line
title_fullStr Design of a Mobile App to Promote Understanding and Fluency in Finding the Equation of a Line
title_full_unstemmed Design of a Mobile App to Promote Understanding and Fluency in Finding the Equation of a Line
title_sort design of a mobile app to promote understanding and fluency in finding the equation of a line
publisher Archīum Ateneo
publishDate 2023
url https://archium.ateneo.edu/mathematics-faculty-pubs/234
https://archium.ateneo.edu/context/mathematics-faculty-pubs/article/1235/viewcontent/2023_Design_of_a_Mobile_App_to_Promote_Understanding_and_Fluency_in_Finding_the_Equation_of_a_Line.pdf
_version_ 1814055916770689024