Modeling the incubation effect among students playing an educational game for physics

This research investigated the phenomenon called Incubation Effect (IE) in the context of Physics Playground, a computer-based learning environment, and extracted features that would predict the incidence of revisiting an unsolved problem and its positive outcome. A logistic regression model was dev...

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主要作者: TALANDRON, MAY MARIE
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出版: Archīum Ateneo 2018
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在線閱讀:https://archium.ateneo.edu/theses-dissertations/88
http://rizalls.lib.admu.edu.ph/#section=resource&resourceid=1812453811&currentIndex=0&view=fullDetailsDetailsTab
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機構: Ateneo De Manila University
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總結:This research investigated the phenomenon called Incubation Effect (IE) in the context of Physics Playground, a computer-based learning environment, and extracted features that would predict the incidence of revisiting an unsolved problem and its positive outcome. A logistic regression model was developed and found coarse-grained level features that predict IE such as time of revisit, students productivity, and problem difficulty. Fine-grained analysis used LSTM, a deep learning technique, which improved the performance of the IE model. A combination of a dimension reduction and visualization technique called T-SNE and X-means clustering were used to interpret the learned features and found that the coarse-grained features are consistent with the fine-grained features but action level features were also discovered such as higher incidence of erase and hover tutorial, lower incidence of pause, and improvement in drawing ramp and springboard during the revisit after incubation. These features were discussed and how they could be translated into game mechanics that could improve students performance in computer-based learning environments.