A mobile augmented reality application with user defined virtual elements : an alternative way of art gallery interaction

Several mobile augmented reality (AR) applications are rapidly growing especially those with educational purposes. However, most of these applications have system-generated virtual objects. As a result, the users will only be limited to those virtual objects. This study presents Cuovo, a type of mob...

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Main Author: BORBON, MELQUIZEDEK
Format: text
Published: Archīum Ateneo 2018
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Online Access:https://archium.ateneo.edu/theses-dissertations/91
http://rizalls.lib.admu.edu.ph/#section=resource&resourceid=1811570597&currentIndex=0&view=fullDetailsDetailsTab
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Institution: Ateneo De Manila University
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spelling ph-ateneo-arc.theses-dissertations-10902021-03-21T12:30:03Z A mobile augmented reality application with user defined virtual elements : an alternative way of art gallery interaction BORBON, MELQUIZEDEK Several mobile augmented reality (AR) applications are rapidly growing especially those with educational purposes. However, most of these applications have system-generated virtual objects. As a result, the users will only be limited to those virtual objects. This study presents Cuovo, a type of mobile AR application where the users could create their own two-dimensional (2D) virtual objects using their own sketches or from a captured image and superimpose it into the real world. In this way, users will have the freedom to fully customize their own virtual objects based on their imagination. The users could create one or more virtual objects which also test their creativity. Furthermore, users could also interact with their created virtual objects through placing it in any location, moving it in any direction, and also change its sizes. This study also presents Cuovo:AAG, a use-case implementation of Cuovo developed specifically for the Ateneo Art Gallery. The Cuovo:AAG was evaluated by experts and users and the findings were discussed in terms of usability and feasibility of implementation in an Art Gallery setting. 2018-01-01T08:00:00Z text https://archium.ateneo.edu/theses-dissertations/91 http://rizalls.lib.admu.edu.ph/#section=resource&resourceid=1811570597&currentIndex=0&view=fullDetailsDetailsTab Theses and Dissertations (All) Archīum Ateneo Ateneo Art Gallery Augmented reality Three-dimensional imaging Application software -- Development Interactive multimedia Museums -- Interactive multimedia Museums -- Technological innovations.
institution Ateneo De Manila University
building Ateneo De Manila University Library
continent Asia
country Philippines
Philippines
content_provider Ateneo De Manila University Library
collection archium.Ateneo Institutional Repository
topic Ateneo Art Gallery
Augmented reality
Three-dimensional imaging
Application software -- Development
Interactive multimedia
Museums -- Interactive multimedia
Museums -- Technological innovations.
spellingShingle Ateneo Art Gallery
Augmented reality
Three-dimensional imaging
Application software -- Development
Interactive multimedia
Museums -- Interactive multimedia
Museums -- Technological innovations.
BORBON, MELQUIZEDEK
A mobile augmented reality application with user defined virtual elements : an alternative way of art gallery interaction
description Several mobile augmented reality (AR) applications are rapidly growing especially those with educational purposes. However, most of these applications have system-generated virtual objects. As a result, the users will only be limited to those virtual objects. This study presents Cuovo, a type of mobile AR application where the users could create their own two-dimensional (2D) virtual objects using their own sketches or from a captured image and superimpose it into the real world. In this way, users will have the freedom to fully customize their own virtual objects based on their imagination. The users could create one or more virtual objects which also test their creativity. Furthermore, users could also interact with their created virtual objects through placing it in any location, moving it in any direction, and also change its sizes. This study also presents Cuovo:AAG, a use-case implementation of Cuovo developed specifically for the Ateneo Art Gallery. The Cuovo:AAG was evaluated by experts and users and the findings were discussed in terms of usability and feasibility of implementation in an Art Gallery setting.
format text
author BORBON, MELQUIZEDEK
author_facet BORBON, MELQUIZEDEK
author_sort BORBON, MELQUIZEDEK
title A mobile augmented reality application with user defined virtual elements : an alternative way of art gallery interaction
title_short A mobile augmented reality application with user defined virtual elements : an alternative way of art gallery interaction
title_full A mobile augmented reality application with user defined virtual elements : an alternative way of art gallery interaction
title_fullStr A mobile augmented reality application with user defined virtual elements : an alternative way of art gallery interaction
title_full_unstemmed A mobile augmented reality application with user defined virtual elements : an alternative way of art gallery interaction
title_sort mobile augmented reality application with user defined virtual elements : an alternative way of art gallery interaction
publisher Archīum Ateneo
publishDate 2018
url https://archium.ateneo.edu/theses-dissertations/91
http://rizalls.lib.admu.edu.ph/#section=resource&resourceid=1811570597&currentIndex=0&view=fullDetailsDetailsTab
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