City of thieves: a tower defense game using A* algorithm.

City of Thieves is a 2D tower defense game which is a PC or desktop platform based. It arouses the player to think critically and strategically and to give a valued entertainment. The proponents made the graphics visually appealing and not violent so that it will be geared to people of all ages. In...

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Main Authors: Basinang, Alyssa V., Destreza, Carol Anne M., Guevarra, Ma. Kathleen Mae B.
Format: Theses and Dissertations NonPeerReviewed
Published: 2013
Subjects:
Online Access:http://thesis.dlsud.edu.ph/611/7/BasinangDestrezaGuevarra%20...%20-%20DefenseGame.pdf
http://thesis.dlsud.edu.ph/611/
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Institution: De La Salle University
id ph-dlsud-lib.611
record_format eprints
spelling ph-dlsud-lib.6112016-01-11T05:28:53Z City of thieves: a tower defense game using A* algorithm. Basinang, Alyssa V. Destreza, Carol Anne M. Guevarra, Ma. Kathleen Mae B. QA75 Electronic computers. Computer science QA76 Computer software ZA4050 Electronic information resources ZA4450 Databases City of Thieves is a 2D tower defense game which is a PC or desktop platform based. It arouses the player to think critically and strategically and to give a valued entertainment. The proponents made the graphics visually appealing and not violent so that it will be geared to people of all ages. In this game, the player is called thief buster which is a trained dog of the police force. The goal is to protect the different areas of mellow city from the mass of thieves and to stop them from getting to the end point of the map by building weapons that will hit as they pass by. The player has the option to position his weapon anywhere on the clear space of the map. Weapons and thieves have varied power and cost. The player should make the right move in positioning the weapons in order to win. This game thesis used an A* search algorithm and artificial intelligence in developing the game. The application of A* algorithm was used in the way points of the thieves to get to the target base of the player. Artificial intelligence was applied to the weapons to hit the thief automatically within its radius when detected. Paint tool sai was used in creating the graphics and FL studio to create the background music and sound effects of the game. 2013 Thesis NonPeerReviewed text http://thesis.dlsud.edu.ph/611/7/BasinangDestrezaGuevarra%20...%20-%20DefenseGame.pdf Basinang, Alyssa V. and Destreza, Carol Anne M. and Guevarra, Ma. Kathleen Mae B. (2013) City of thieves: a tower defense game using A* algorithm. Undergraduate thesis, De La Salle University-Dasmarinas. http://thesis.dlsud.edu.ph/611/
institution De La Salle University
building De La Salle University Library
country Philippines
collection DLSU Institutional Repository
topic QA75 Electronic computers. Computer science
QA76 Computer software
ZA4050 Electronic information resources
ZA4450 Databases
spellingShingle QA75 Electronic computers. Computer science
QA76 Computer software
ZA4050 Electronic information resources
ZA4450 Databases
Basinang, Alyssa V.
Destreza, Carol Anne M.
Guevarra, Ma. Kathleen Mae B.
City of thieves: a tower defense game using A* algorithm.
description City of Thieves is a 2D tower defense game which is a PC or desktop platform based. It arouses the player to think critically and strategically and to give a valued entertainment. The proponents made the graphics visually appealing and not violent so that it will be geared to people of all ages. In this game, the player is called thief buster which is a trained dog of the police force. The goal is to protect the different areas of mellow city from the mass of thieves and to stop them from getting to the end point of the map by building weapons that will hit as they pass by. The player has the option to position his weapon anywhere on the clear space of the map. Weapons and thieves have varied power and cost. The player should make the right move in positioning the weapons in order to win. This game thesis used an A* search algorithm and artificial intelligence in developing the game. The application of A* algorithm was used in the way points of the thieves to get to the target base of the player. Artificial intelligence was applied to the weapons to hit the thief automatically within its radius when detected. Paint tool sai was used in creating the graphics and FL studio to create the background music and sound effects of the game.
format Theses and Dissertations
NonPeerReviewed
author Basinang, Alyssa V.
Destreza, Carol Anne M.
Guevarra, Ma. Kathleen Mae B.
author_facet Basinang, Alyssa V.
Destreza, Carol Anne M.
Guevarra, Ma. Kathleen Mae B.
author_sort Basinang, Alyssa V.
title City of thieves: a tower defense game using A* algorithm.
title_short City of thieves: a tower defense game using A* algorithm.
title_full City of thieves: a tower defense game using A* algorithm.
title_fullStr City of thieves: a tower defense game using A* algorithm.
title_full_unstemmed City of thieves: a tower defense game using A* algorithm.
title_sort city of thieves: a tower defense game using a* algorithm.
publishDate 2013
url http://thesis.dlsud.edu.ph/611/7/BasinangDestrezaGuevarra%20...%20-%20DefenseGame.pdf
http://thesis.dlsud.edu.ph/611/
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