Games for a better life : effects of playing wii games on the well-being of seniors in a long-term care facility

In the current study, we examined the impact of playing Nintendo Wii games on the psychological and physical well-being of seniors in a long-term care facility. A six week-long intervention was held in SASCO Senior Citizens’ Home, a long-term care facility in Singapore. Forty five residents aged bet...

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Main Authors: Lee, Kwan Min, Jung, Younbo, Li, Koay Jing, Ng, Janissa Sihui, Wong, Gladys Li Chieh
Other Authors: Wee Kim Wee School of Communication and Information
Format: Conference or Workshop Item
Language:English
Published: 2013
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Online Access:https://hdl.handle.net/10356/101524
http://hdl.handle.net/10220/18214
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1015242020-03-07T12:15:49Z Games for a better life : effects of playing wii games on the well-being of seniors in a long-term care facility Lee, Kwan Min Jung, Younbo Li, Koay Jing Ng, Janissa Sihui Wong, Gladys Li Chieh Wee Kim Wee School of Communication and Information Sixth Australasian Conference on Interactive Entertainment (IE 2009): 2009 : Sydney, Australia National Research Foundation of Korea DRNTU::Social sciences::Communication::Audience research DRNTU::Social sciences::Mass media::Alternative media DRNTU::Engineering::Computer science and engineering::Computer applications::Social and behavioral sciences In the current study, we examined the impact of playing Nintendo Wii games on the psychological and physical well-being of seniors in a long-term care facility. A six week-long intervention was held in SASCO Senior Citizens’ Home, a long-term care facility in Singapore. Forty five residents aged between 56 and 92 years old participated in the longitudinal field experiment. Results showed that playing Wii games had a positive impact on the overall well-being of the elderly, compared to a control group that played traditional board games. Implications for future applications of Wii in interventions for the elderly are discussed. Accepted version 2013-12-12T01:46:55Z 2019-12-06T20:39:51Z 2013-12-12T01:46:55Z 2019-12-06T20:39:51Z 2009 2009 Conference Paper Jung, Y., Koay, J. L., Ng., J. S., Wong, G. L. C., & Lee, K. M. (2009). Games for a better life : effects of playing wii games on the well-being of seniors in a long-term care facility. Proceedings of the 6th Australasian Conference on Interactive Entertainment 2009 (IE 2009), Australia. https://hdl.handle.net/10356/101524 http://hdl.handle.net/10220/18214 10.1145/1746050.1746055 en © 2009 ACM. This is the author created version of a work that has been peer reviewed and accepted for publication by Proceedings of the Sixth Australasian Conference on Interactive Entertainment, ACM. It incorporates referee’s comments but changes resulting from the publishing process, such as copyediting, structural formatting, may not be reflected in this document. The published version is available at: [DOI:http://dx.doi.org/10.1145/1746050.1746055]. 6 pages application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Social sciences::Communication::Audience research
DRNTU::Social sciences::Mass media::Alternative media
DRNTU::Engineering::Computer science and engineering::Computer applications::Social and behavioral sciences
spellingShingle DRNTU::Social sciences::Communication::Audience research
DRNTU::Social sciences::Mass media::Alternative media
DRNTU::Engineering::Computer science and engineering::Computer applications::Social and behavioral sciences
Lee, Kwan Min
Jung, Younbo
Li, Koay Jing
Ng, Janissa Sihui
Wong, Gladys Li Chieh
Games for a better life : effects of playing wii games on the well-being of seniors in a long-term care facility
description In the current study, we examined the impact of playing Nintendo Wii games on the psychological and physical well-being of seniors in a long-term care facility. A six week-long intervention was held in SASCO Senior Citizens’ Home, a long-term care facility in Singapore. Forty five residents aged between 56 and 92 years old participated in the longitudinal field experiment. Results showed that playing Wii games had a positive impact on the overall well-being of the elderly, compared to a control group that played traditional board games. Implications for future applications of Wii in interventions for the elderly are discussed.
author2 Wee Kim Wee School of Communication and Information
author_facet Wee Kim Wee School of Communication and Information
Lee, Kwan Min
Jung, Younbo
Li, Koay Jing
Ng, Janissa Sihui
Wong, Gladys Li Chieh
format Conference or Workshop Item
author Lee, Kwan Min
Jung, Younbo
Li, Koay Jing
Ng, Janissa Sihui
Wong, Gladys Li Chieh
author_sort Lee, Kwan Min
title Games for a better life : effects of playing wii games on the well-being of seniors in a long-term care facility
title_short Games for a better life : effects of playing wii games on the well-being of seniors in a long-term care facility
title_full Games for a better life : effects of playing wii games on the well-being of seniors in a long-term care facility
title_fullStr Games for a better life : effects of playing wii games on the well-being of seniors in a long-term care facility
title_full_unstemmed Games for a better life : effects of playing wii games on the well-being of seniors in a long-term care facility
title_sort games for a better life : effects of playing wii games on the well-being of seniors in a long-term care facility
publishDate 2013
url https://hdl.handle.net/10356/101524
http://hdl.handle.net/10220/18214
_version_ 1681045556533657600