Games for a better life : effects of playing wii games on the well-being of seniors in a long-term care facility
In the current study, we examined the impact of playing Nintendo Wii games on the psychological and physical well-being of seniors in a long-term care facility. A six week-long intervention was held in SASCO Senior Citizens’ Home, a long-term care facility in Singapore. Forty five residents aged bet...
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sg-ntu-dr.10356-1015242020-03-07T12:15:49Z Games for a better life : effects of playing wii games on the well-being of seniors in a long-term care facility Lee, Kwan Min Jung, Younbo Li, Koay Jing Ng, Janissa Sihui Wong, Gladys Li Chieh Wee Kim Wee School of Communication and Information Sixth Australasian Conference on Interactive Entertainment (IE 2009): 2009 : Sydney, Australia National Research Foundation of Korea DRNTU::Social sciences::Communication::Audience research DRNTU::Social sciences::Mass media::Alternative media DRNTU::Engineering::Computer science and engineering::Computer applications::Social and behavioral sciences In the current study, we examined the impact of playing Nintendo Wii games on the psychological and physical well-being of seniors in a long-term care facility. A six week-long intervention was held in SASCO Senior Citizens’ Home, a long-term care facility in Singapore. Forty five residents aged between 56 and 92 years old participated in the longitudinal field experiment. Results showed that playing Wii games had a positive impact on the overall well-being of the elderly, compared to a control group that played traditional board games. Implications for future applications of Wii in interventions for the elderly are discussed. Accepted version 2013-12-12T01:46:55Z 2019-12-06T20:39:51Z 2013-12-12T01:46:55Z 2019-12-06T20:39:51Z 2009 2009 Conference Paper Jung, Y., Koay, J. L., Ng., J. S., Wong, G. L. C., & Lee, K. M. (2009). Games for a better life : effects of playing wii games on the well-being of seniors in a long-term care facility. Proceedings of the 6th Australasian Conference on Interactive Entertainment 2009 (IE 2009), Australia. https://hdl.handle.net/10356/101524 http://hdl.handle.net/10220/18214 10.1145/1746050.1746055 en © 2009 ACM. This is the author created version of a work that has been peer reviewed and accepted for publication by Proceedings of the Sixth Australasian Conference on Interactive Entertainment, ACM. It incorporates referee’s comments but changes resulting from the publishing process, such as copyediting, structural formatting, may not be reflected in this document. The published version is available at: [DOI:http://dx.doi.org/10.1145/1746050.1746055]. 6 pages application/pdf |
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DRNTU::Social sciences::Communication::Audience research DRNTU::Social sciences::Mass media::Alternative media DRNTU::Engineering::Computer science and engineering::Computer applications::Social and behavioral sciences Lee, Kwan Min Jung, Younbo Li, Koay Jing Ng, Janissa Sihui Wong, Gladys Li Chieh Games for a better life : effects of playing wii games on the well-being of seniors in a long-term care facility |
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In the current study, we examined the impact of playing Nintendo Wii games on the psychological and physical well-being of seniors in a long-term care facility. A six week-long intervention was held in SASCO Senior Citizens’ Home, a long-term care facility in Singapore. Forty five residents aged between 56 and 92 years old participated in the longitudinal field experiment. Results showed that playing Wii games had a positive impact on the overall well-being of the elderly, compared to a control group that played traditional board games. Implications for future applications of Wii in interventions for the elderly are discussed. |
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Wee Kim Wee School of Communication and Information |
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Wee Kim Wee School of Communication and Information Lee, Kwan Min Jung, Younbo Li, Koay Jing Ng, Janissa Sihui Wong, Gladys Li Chieh |
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Conference or Workshop Item |
author |
Lee, Kwan Min Jung, Younbo Li, Koay Jing Ng, Janissa Sihui Wong, Gladys Li Chieh |
author_sort |
Lee, Kwan Min |
title |
Games for a better life : effects of playing wii games on the well-being of seniors in a long-term care facility |
title_short |
Games for a better life : effects of playing wii games on the well-being of seniors in a long-term care facility |
title_full |
Games for a better life : effects of playing wii games on the well-being of seniors in a long-term care facility |
title_fullStr |
Games for a better life : effects of playing wii games on the well-being of seniors in a long-term care facility |
title_full_unstemmed |
Games for a better life : effects of playing wii games on the well-being of seniors in a long-term care facility |
title_sort |
games for a better life : effects of playing wii games on the well-being of seniors in a long-term care facility |
publishDate |
2013 |
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https://hdl.handle.net/10356/101524 http://hdl.handle.net/10220/18214 |
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1681045556533657600 |