Dynamic service selection and bandwidth allocation in IEEE 802.16m mobile relay networks
Cooperative relay network will be supported in IEEE 802.16m to improve the coverage and performance of mobile broadband wireless access service. In this paper, we jointly consider the problem of dynamic service selection and bandwidth allocation in IEEE 802.16m mobile relay networks. Specifically, t...
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Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
2013
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Subjects: | |
Online Access: | https://hdl.handle.net/10356/102478 http://hdl.handle.net/10220/16385 |
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Institution: | Nanyang Technological University |
Language: | English |
Summary: | Cooperative relay network will be supported in IEEE 802.16m to improve the coverage and performance of mobile broadband wireless access service. In this paper, we jointly consider the problem of dynamic service selection and bandwidth allocation in IEEE 802.16m mobile relay networks. Specifically, the advanced mobile stations (AMSs) perform the selection of advanced base station (ABS) and transmission mode (i.e., direct transmission or relay-cooperation transmission) for a better service quality. The ABSs allocate the bandwidth for different transmission modes to maintain the desired queue level at base stations and user distribution for satisfying performance requirements. This problem is challenging when the strategies of both ABSs and AMSs influence each other and the decisions are made dynamically. To address this problem, a two-level dynamic game framework based on an evolutionary game and a differential game is developed. Since the mobile stations can adapt their strategies according to the received service quality, the dynamic service selection is modeled as an evolutionary game at the lower level. At the upper level, a differential game is formulated for a dynamic bandwidth allocation of base stations and a closed-loop Nash equilibrium is obtained as the solution. Viewing the fluctuation of traffic flow rate as disturbance, the robust bandwidth allocation strategy design is performed. Both stochastic optimal control and H_∞ optimal control approaches are adopted for average performance and worst-case performance design, respectively. |
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