Real-time watercolor rendering of 3D objects and animation with enhanced control

The research presented in this thesis pursues two goals, pushing the state-of-the art in watercolor rendering of 3D objects and animation in real-time, while at the same time providing an enhanced, interactive and art-directed control over the stylization. Towards these goals, the field of expres...

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Main Author: Montesdeoca, Santiago Esteban
Other Authors: Hans-Martin Rall
Format: Theses and Dissertations
Language:English
Published: 2019
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Online Access:https://hdl.handle.net/10356/102529
http://hdl.handle.net/10220/47356
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1025292020-11-01T04:59:31Z Real-time watercolor rendering of 3D objects and animation with enhanced control Montesdeoca, Santiago Esteban Hans-Martin Rall Seah Hock Soon Interdisciplinary Graduate School (IGS) Multi-plAtform Game Innovation Centre DRNTU::Engineering::Computer science and engineering DRNTU::Visual arts and music::Animation The research presented in this thesis pursues two goals, pushing the state-of-the art in watercolor rendering of 3D objects and animation in real-time, while at the same time providing an enhanced, interactive and art-directed control over the stylization. Towards these goals, the field of expressive, non-photorealistic rendering is introduced, together with an introduction to the watercolor painting medium and its traditional/digital uses in animation. A literature survey follows, breaking down previous research and approaches towards a watercolor synthesis. The contribution begins addressing existing limitations by introducing a custom painterly 3D material that brings colors to the foreground of shading control and enables dilution of colors and cangiante illumination. More importantly, this material embeds the locally art-directed and procedural stylization parameters that drive the future watercolor effects in a spatially coherent manner. The watercolor stylization is then addressed, by extending and improving upon the palette of watercolor effects, introducing different methods and algorithms to synthesize pigment-, edge-, substrate- and abstraction-based watercolor effects. These include novel approaches towards art-directed color bleeding, dry-brush, gaps & overlaps and dilution in object-space. Together with enhanced and optimized approaches to produce controllable and robust gradient edge darkening, depth aware substrate distortion, substrate granulation and deferred substrate lighting. The contribution is then complemented by presenting the real-time art-direction throughout the interaction spectrum, which is generalized through style control semantics that allow art-directed results to be visualized in different styles within a direct stylization pipeline. This endeavour was implemented in a widely used digital content creation software, which enabled the opportunity to perform two different user-studies involving professional computer graphics artists. The user studies substantiated and validated the contribution of this work, which can be applied in many professional fields that require art-directed 3D graphics. Doctor of Philosophy 2019-01-03T13:25:05Z 2019-12-06T20:56:33Z 2019-01-03T13:25:05Z 2019-12-06T20:56:33Z 2018 Thesis Montesdeoca, S. E. (2018). Real-time watercolor rendering of 3D objects and animation with enhanced control. Doctoral thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/102529 http://hdl.handle.net/10220/47356 10.32657/10220/47356 en_US 184 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering
DRNTU::Visual arts and music::Animation
spellingShingle DRNTU::Engineering::Computer science and engineering
DRNTU::Visual arts and music::Animation
Montesdeoca, Santiago Esteban
Real-time watercolor rendering of 3D objects and animation with enhanced control
description The research presented in this thesis pursues two goals, pushing the state-of-the art in watercolor rendering of 3D objects and animation in real-time, while at the same time providing an enhanced, interactive and art-directed control over the stylization. Towards these goals, the field of expressive, non-photorealistic rendering is introduced, together with an introduction to the watercolor painting medium and its traditional/digital uses in animation. A literature survey follows, breaking down previous research and approaches towards a watercolor synthesis. The contribution begins addressing existing limitations by introducing a custom painterly 3D material that brings colors to the foreground of shading control and enables dilution of colors and cangiante illumination. More importantly, this material embeds the locally art-directed and procedural stylization parameters that drive the future watercolor effects in a spatially coherent manner. The watercolor stylization is then addressed, by extending and improving upon the palette of watercolor effects, introducing different methods and algorithms to synthesize pigment-, edge-, substrate- and abstraction-based watercolor effects. These include novel approaches towards art-directed color bleeding, dry-brush, gaps & overlaps and dilution in object-space. Together with enhanced and optimized approaches to produce controllable and robust gradient edge darkening, depth aware substrate distortion, substrate granulation and deferred substrate lighting. The contribution is then complemented by presenting the real-time art-direction throughout the interaction spectrum, which is generalized through style control semantics that allow art-directed results to be visualized in different styles within a direct stylization pipeline. This endeavour was implemented in a widely used digital content creation software, which enabled the opportunity to perform two different user-studies involving professional computer graphics artists. The user studies substantiated and validated the contribution of this work, which can be applied in many professional fields that require art-directed 3D graphics.
author2 Hans-Martin Rall
author_facet Hans-Martin Rall
Montesdeoca, Santiago Esteban
format Theses and Dissertations
author Montesdeoca, Santiago Esteban
author_sort Montesdeoca, Santiago Esteban
title Real-time watercolor rendering of 3D objects and animation with enhanced control
title_short Real-time watercolor rendering of 3D objects and animation with enhanced control
title_full Real-time watercolor rendering of 3D objects and animation with enhanced control
title_fullStr Real-time watercolor rendering of 3D objects and animation with enhanced control
title_full_unstemmed Real-time watercolor rendering of 3D objects and animation with enhanced control
title_sort real-time watercolor rendering of 3d objects and animation with enhanced control
publishDate 2019
url https://hdl.handle.net/10356/102529
http://hdl.handle.net/10220/47356
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