Variable-width channel allocation for access points : a game-theoretic perspective
Channel allocation is a crucial concern in variable-width wireless local area networks. This work aims to obtain the stable and fair nonoverlapped variable-width channel allocation for selfish access points (APs). In the scenario of single collision domain, the channel allocation problem reduces to...
Saved in:
Main Authors: | , , , |
---|---|
Other Authors: | |
Format: | Article |
Language: | English |
Published: |
2013
|
Subjects: | |
Online Access: | https://hdl.handle.net/10356/102870 http://hdl.handle.net/10220/16875 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
id |
sg-ntu-dr.10356-102870 |
---|---|
record_format |
dspace |
spelling |
sg-ntu-dr.10356-1028702020-05-28T07:41:40Z Variable-width channel allocation for access points : a game-theoretic perspective Yuan, Wei Wang, Ping Liu, Wei Cheng, Wenqing School of Computer Engineering Centre for Multimedia and Network Technology DRNTU::Engineering::Computer science and engineering Channel allocation is a crucial concern in variable-width wireless local area networks. This work aims to obtain the stable and fair nonoverlapped variable-width channel allocation for selfish access points (APs). In the scenario of single collision domain, the channel allocation problem reduces to a channel-width allocation problem, which can be formulated as a noncooperative game. The Nash equilibrium (NE) of the game corresponds to a desired channel-width allocation. A distributed algorithm is developed to achieve the NE channel-width allocation that globally maximizes the network utility. A punishment-based cooperation self-enforcement mechanism is further proposed to ensure that the APs obey the proposed scheme. In the scenario of multiple collision domains, the channel allocation problem is formulated as a constrained game. Penalty functions are introduced to relax the constraints and the game is converted into a generalized ordinal potential game. Based on the best response and randomized escape, a distributed iterative algorithm is designed to achieve a desired NE channel allocation. Finally, computer simulations are conducted to validate the effectiveness and practicality of the proposed schemes. 2013-10-25T02:03:33Z 2019-12-06T21:01:21Z 2013-10-25T02:03:33Z 2019-12-06T21:01:21Z 2013 2013 Journal Article Yuan, W., Wang, P., Liu, W., & Cheng, W. (2013). Variable-width channel allocation for access points : a game-theoretic perspective. IEEE transactions on mobile computing, 12(7), 1428-1442. 1536-1233 https://hdl.handle.net/10356/102870 http://hdl.handle.net/10220/16875 10.1109/TMC.2012.109 en IEEE transactions on mobile computing © 2013 IEEE |
institution |
Nanyang Technological University |
building |
NTU Library |
country |
Singapore |
collection |
DR-NTU |
language |
English |
topic |
DRNTU::Engineering::Computer science and engineering |
spellingShingle |
DRNTU::Engineering::Computer science and engineering Yuan, Wei Wang, Ping Liu, Wei Cheng, Wenqing Variable-width channel allocation for access points : a game-theoretic perspective |
description |
Channel allocation is a crucial concern in variable-width wireless local area networks. This work aims to obtain the stable and fair nonoverlapped variable-width channel allocation for selfish access points (APs). In the scenario of single collision domain, the channel allocation problem reduces to a channel-width allocation problem, which can be formulated as a noncooperative game. The Nash equilibrium (NE) of the game corresponds to a desired channel-width allocation. A distributed algorithm is developed to achieve the NE channel-width allocation that globally maximizes the network utility. A punishment-based cooperation self-enforcement mechanism is further proposed to ensure that the APs obey the proposed scheme. In the scenario of multiple collision domains, the channel allocation problem is formulated as a constrained game. Penalty functions are introduced to relax the constraints and the game is converted into a generalized ordinal potential game. Based on the best response and randomized escape, a distributed iterative algorithm is designed to achieve a desired NE channel allocation. Finally, computer simulations are conducted to validate the effectiveness and practicality of the proposed schemes. |
author2 |
School of Computer Engineering |
author_facet |
School of Computer Engineering Yuan, Wei Wang, Ping Liu, Wei Cheng, Wenqing |
format |
Article |
author |
Yuan, Wei Wang, Ping Liu, Wei Cheng, Wenqing |
author_sort |
Yuan, Wei |
title |
Variable-width channel allocation for access points : a game-theoretic perspective |
title_short |
Variable-width channel allocation for access points : a game-theoretic perspective |
title_full |
Variable-width channel allocation for access points : a game-theoretic perspective |
title_fullStr |
Variable-width channel allocation for access points : a game-theoretic perspective |
title_full_unstemmed |
Variable-width channel allocation for access points : a game-theoretic perspective |
title_sort |
variable-width channel allocation for access points : a game-theoretic perspective |
publishDate |
2013 |
url |
https://hdl.handle.net/10356/102870 http://hdl.handle.net/10220/16875 |
_version_ |
1681057430241280000 |