Variable-width channel allocation for access points : a game-theoretic perspective

Channel allocation is a crucial concern in variable-width wireless local area networks. This work aims to obtain the stable and fair nonoverlapped variable-width channel allocation for selfish access points (APs). In the scenario of single collision domain, the channel allocation problem reduces to...

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Main Authors: Yuan, Wei, Wang, Ping, Liu, Wei, Cheng, Wenqing
Other Authors: School of Computer Engineering
Format: Article
Language:English
Published: 2013
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Online Access:https://hdl.handle.net/10356/102870
http://hdl.handle.net/10220/16875
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1028702020-05-28T07:41:40Z Variable-width channel allocation for access points : a game-theoretic perspective Yuan, Wei Wang, Ping Liu, Wei Cheng, Wenqing School of Computer Engineering Centre for Multimedia and Network Technology DRNTU::Engineering::Computer science and engineering Channel allocation is a crucial concern in variable-width wireless local area networks. This work aims to obtain the stable and fair nonoverlapped variable-width channel allocation for selfish access points (APs). In the scenario of single collision domain, the channel allocation problem reduces to a channel-width allocation problem, which can be formulated as a noncooperative game. The Nash equilibrium (NE) of the game corresponds to a desired channel-width allocation. A distributed algorithm is developed to achieve the NE channel-width allocation that globally maximizes the network utility. A punishment-based cooperation self-enforcement mechanism is further proposed to ensure that the APs obey the proposed scheme. In the scenario of multiple collision domains, the channel allocation problem is formulated as a constrained game. Penalty functions are introduced to relax the constraints and the game is converted into a generalized ordinal potential game. Based on the best response and randomized escape, a distributed iterative algorithm is designed to achieve a desired NE channel allocation. Finally, computer simulations are conducted to validate the effectiveness and practicality of the proposed schemes. 2013-10-25T02:03:33Z 2019-12-06T21:01:21Z 2013-10-25T02:03:33Z 2019-12-06T21:01:21Z 2013 2013 Journal Article Yuan, W., Wang, P., Liu, W., & Cheng, W. (2013). Variable-width channel allocation for access points : a game-theoretic perspective. IEEE transactions on mobile computing, 12(7), 1428-1442. 1536-1233 https://hdl.handle.net/10356/102870 http://hdl.handle.net/10220/16875 10.1109/TMC.2012.109 en IEEE transactions on mobile computing © 2013 IEEE
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering
spellingShingle DRNTU::Engineering::Computer science and engineering
Yuan, Wei
Wang, Ping
Liu, Wei
Cheng, Wenqing
Variable-width channel allocation for access points : a game-theoretic perspective
description Channel allocation is a crucial concern in variable-width wireless local area networks. This work aims to obtain the stable and fair nonoverlapped variable-width channel allocation for selfish access points (APs). In the scenario of single collision domain, the channel allocation problem reduces to a channel-width allocation problem, which can be formulated as a noncooperative game. The Nash equilibrium (NE) of the game corresponds to a desired channel-width allocation. A distributed algorithm is developed to achieve the NE channel-width allocation that globally maximizes the network utility. A punishment-based cooperation self-enforcement mechanism is further proposed to ensure that the APs obey the proposed scheme. In the scenario of multiple collision domains, the channel allocation problem is formulated as a constrained game. Penalty functions are introduced to relax the constraints and the game is converted into a generalized ordinal potential game. Based on the best response and randomized escape, a distributed iterative algorithm is designed to achieve a desired NE channel allocation. Finally, computer simulations are conducted to validate the effectiveness and practicality of the proposed schemes.
author2 School of Computer Engineering
author_facet School of Computer Engineering
Yuan, Wei
Wang, Ping
Liu, Wei
Cheng, Wenqing
format Article
author Yuan, Wei
Wang, Ping
Liu, Wei
Cheng, Wenqing
author_sort Yuan, Wei
title Variable-width channel allocation for access points : a game-theoretic perspective
title_short Variable-width channel allocation for access points : a game-theoretic perspective
title_full Variable-width channel allocation for access points : a game-theoretic perspective
title_fullStr Variable-width channel allocation for access points : a game-theoretic perspective
title_full_unstemmed Variable-width channel allocation for access points : a game-theoretic perspective
title_sort variable-width channel allocation for access points : a game-theoretic perspective
publishDate 2013
url https://hdl.handle.net/10356/102870
http://hdl.handle.net/10220/16875
_version_ 1681057430241280000