Locust Wrath: an iOS audience participatory auditory display
Mobile devices have been used in soundscape installations and performances over the past decade or longer, often to emphasize social interaction. Multichannel sonification has been found to successfully represent data describing kinematic phenomena. However, there are few if any examples where these...
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sg-ntu-dr.10356-1062042019-12-06T22:06:23Z Locust Wrath: an iOS audience participatory auditory display Lindborg, PerMagnus Liu, David Yuning School of Electrical and Electronic Engineering School of Art, Design and Media Proceedings of the 21th International Conference on Auditory Display (ICAD 2015) DRNTU::Engineering::Computer science and engineering::Computer applications::Arts and humanities DRNTU::Visual arts and music::Performing arts DRNTU::Engineering::Computer science and engineering DRNTU::Visual arts and music::Music::Dance DRNTU::Visual arts and music::Music DRNTU::Science::Physics::Acoustics DRNTU::Engineering::Computer science and engineering::Computer applications Mobile devices have been used in soundscape installations and performances over the past decade or longer, often to emphasize social interaction. Multichannel sonification has been found to successfully represent data describing kinematic phenomena. However, there are few if any examples where these two approaches are combined. The Locust Wrath project has evolved in stages: first, as surround sonifications of climate data for a multimedia dance performance; then, as a frontal display sound installation and as material in a live performance of ‘musical’ interactive sonification; and recently, as an audience participator work. We developed a system for spatialized sonification of data using a server-client model with iOS devices. In two multimedia performances, the audience members’ iPhones were employed ad hoc to constitute a large auditory display. This paper describes the artistic background to the project, outlines the stages, and focuses on the design and implementation of the Locust Wrath client app. MOE (Min. of Education, S’pore) Published version 2015-07-09T03:52:01Z 2019-12-06T22:06:23Z 2015-07-09T03:52:01Z 2019-12-06T22:06:23Z 2015 2015 Conference Paper Lindborg, P., & Liu, D. Y. (2015). Locust Wrath: an iOS audience participatory auditory display. Proceedings of the 21th International Conference on Auditory Display (ICAD 2015), 125-132. https://hdl.handle.net/10356/106204 http://hdl.handle.net/10220/26360 http://iem.kug.ac.at/icad15/ en This work is licensed under Creative Commons Attribution – Non Commercial 4.0 International License. The full terms of the License are available at http://creativecommons.org/licenses/by-nc/4.0/ p. 125-132 application/pdf |
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DRNTU::Engineering::Computer science and engineering::Computer applications::Arts and humanities DRNTU::Visual arts and music::Performing arts DRNTU::Engineering::Computer science and engineering DRNTU::Visual arts and music::Music::Dance DRNTU::Visual arts and music::Music DRNTU::Science::Physics::Acoustics DRNTU::Engineering::Computer science and engineering::Computer applications |
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Mobile devices have been used in soundscape installations and performances over the past decade or longer, often to emphasize social interaction. Multichannel sonification has been found to successfully represent data describing kinematic phenomena. However, there are few if any examples where these two approaches are combined. The Locust Wrath project has evolved in stages: first, as surround sonifications of climate data for a multimedia dance performance; then, as a frontal display sound installation and as material in a live performance of ‘musical’ interactive sonification; and recently, as an audience participator work. We developed a system for spatialized sonification of data using a server-client model with iOS devices. In two multimedia performances, the audience members’ iPhones were employed ad hoc to constitute a large auditory display. This paper describes the artistic background to the project, outlines the stages, and focuses on the design and implementation of the Locust Wrath client app. |
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School of Electrical and Electronic Engineering |
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School of Electrical and Electronic Engineering Lindborg, PerMagnus Liu, David Yuning |
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Conference or Workshop Item |
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Lindborg, PerMagnus Liu, David Yuning |
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Lindborg, PerMagnus |
title |
Locust Wrath: an iOS audience participatory auditory display |
title_short |
Locust Wrath: an iOS audience participatory auditory display |
title_full |
Locust Wrath: an iOS audience participatory auditory display |
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Locust Wrath: an iOS audience participatory auditory display |
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Locust Wrath: an iOS audience participatory auditory display |
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locust wrath: an ios audience participatory auditory display |
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2015 |
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https://hdl.handle.net/10356/106204 http://hdl.handle.net/10220/26360 http://iem.kug.ac.at/icad15/ |
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