Locust Wrath: an iOS audience participatory auditory display

Mobile devices have been used in soundscape installations and performances over the past decade or longer, often to emphasize social interaction. Multichannel sonification has been found to successfully represent data describing kinematic phenomena. However, there are few if any examples where these...

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Main Authors: Lindborg, PerMagnus, Liu, David Yuning
Other Authors: School of Electrical and Electronic Engineering
Format: Conference or Workshop Item
Language:English
Published: 2015
Subjects:
Online Access:https://hdl.handle.net/10356/106204
http://hdl.handle.net/10220/26360
http://iem.kug.ac.at/icad15/
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1062042019-12-06T22:06:23Z Locust Wrath: an iOS audience participatory auditory display Lindborg, PerMagnus Liu, David Yuning School of Electrical and Electronic Engineering School of Art, Design and Media Proceedings of the 21th International Conference on Auditory Display (ICAD 2015) DRNTU::Engineering::Computer science and engineering::Computer applications::Arts and humanities DRNTU::Visual arts and music::Performing arts DRNTU::Engineering::Computer science and engineering DRNTU::Visual arts and music::Music::Dance DRNTU::Visual arts and music::Music DRNTU::Science::Physics::Acoustics DRNTU::Engineering::Computer science and engineering::Computer applications Mobile devices have been used in soundscape installations and performances over the past decade or longer, often to emphasize social interaction. Multichannel sonification has been found to successfully represent data describing kinematic phenomena. However, there are few if any examples where these two approaches are combined. The Locust Wrath project has evolved in stages: first, as surround sonifications of climate data for a multimedia dance performance; then, as a frontal display sound installation and as material in a live performance of ‘musical’ interactive sonification; and recently, as an audience participator work. We developed a system for spatialized sonification of data using a server-client model with iOS devices. In two multimedia performances, the audience members’ iPhones were employed ad hoc to constitute a large auditory display. This paper describes the artistic background to the project, outlines the stages, and focuses on the design and implementation of the Locust Wrath client app. MOE (Min. of Education, S’pore) Published version 2015-07-09T03:52:01Z 2019-12-06T22:06:23Z 2015-07-09T03:52:01Z 2019-12-06T22:06:23Z 2015 2015 Conference Paper Lindborg, P., & Liu, D. Y. (2015). Locust Wrath: an iOS audience participatory auditory display. Proceedings of the 21th International Conference on Auditory Display (ICAD 2015), 125-132. https://hdl.handle.net/10356/106204 http://hdl.handle.net/10220/26360 http://iem.kug.ac.at/icad15/ en This work is licensed under Creative Commons Attribution – Non Commercial 4.0 International License. The full terms of the License are available at http://creativecommons.org/licenses/by-nc/4.0/ p. 125-132 application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Computer applications::Arts and humanities
DRNTU::Visual arts and music::Performing arts
DRNTU::Engineering::Computer science and engineering
DRNTU::Visual arts and music::Music::Dance
DRNTU::Visual arts and music::Music
DRNTU::Science::Physics::Acoustics
DRNTU::Engineering::Computer science and engineering::Computer applications
spellingShingle DRNTU::Engineering::Computer science and engineering::Computer applications::Arts and humanities
DRNTU::Visual arts and music::Performing arts
DRNTU::Engineering::Computer science and engineering
DRNTU::Visual arts and music::Music::Dance
DRNTU::Visual arts and music::Music
DRNTU::Science::Physics::Acoustics
DRNTU::Engineering::Computer science and engineering::Computer applications
Lindborg, PerMagnus
Liu, David Yuning
Locust Wrath: an iOS audience participatory auditory display
description Mobile devices have been used in soundscape installations and performances over the past decade or longer, often to emphasize social interaction. Multichannel sonification has been found to successfully represent data describing kinematic phenomena. However, there are few if any examples where these two approaches are combined. The Locust Wrath project has evolved in stages: first, as surround sonifications of climate data for a multimedia dance performance; then, as a frontal display sound installation and as material in a live performance of ‘musical’ interactive sonification; and recently, as an audience participator work. We developed a system for spatialized sonification of data using a server-client model with iOS devices. In two multimedia performances, the audience members’ iPhones were employed ad hoc to constitute a large auditory display. This paper describes the artistic background to the project, outlines the stages, and focuses on the design and implementation of the Locust Wrath client app.
author2 School of Electrical and Electronic Engineering
author_facet School of Electrical and Electronic Engineering
Lindborg, PerMagnus
Liu, David Yuning
format Conference or Workshop Item
author Lindborg, PerMagnus
Liu, David Yuning
author_sort Lindborg, PerMagnus
title Locust Wrath: an iOS audience participatory auditory display
title_short Locust Wrath: an iOS audience participatory auditory display
title_full Locust Wrath: an iOS audience participatory auditory display
title_fullStr Locust Wrath: an iOS audience participatory auditory display
title_full_unstemmed Locust Wrath: an iOS audience participatory auditory display
title_sort locust wrath: an ios audience participatory auditory display
publishDate 2015
url https://hdl.handle.net/10356/106204
http://hdl.handle.net/10220/26360
http://iem.kug.ac.at/icad15/
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