Playing games with information: investigating perceptions of a mobile content sharing game

We introduce Indagator (Latin for explorer), an application which incorporates multiplayer, pervasive gaming elements into mobile content sharing. Indagator allows users to annotate real world locations with multimedia content, and concurrently, provides opportunities for play through engaging inter...

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Main Authors: Goh, Dion Hoe-Lian, Lee, Chei Sian, Chua, Alton Yeow Kuan
Other Authors: Wee Kim Wee School of Communication and Information
Format: Article
Language:English
Published: 2015
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Online Access:https://hdl.handle.net/10356/106205
http://hdl.handle.net/10220/26359
http://www.dirf.org/jdim/v10i1.asp
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1062052019-12-06T22:06:25Z Playing games with information: investigating perceptions of a mobile content sharing game Goh, Dion Hoe-Lian Lee, Chei Sian Chua, Alton Yeow Kuan Wee Kim Wee School of Communication and Information DRNTU::Social sciences::Communication We introduce Indagator (Latin for explorer), an application which incorporates multiplayer, pervasive gaming elements into mobile content sharing. Indagator allows users to annotate real world locations with multimedia content, and concurrently, provides opportunities for play through engaging interactive game elements. A study of Indagator was conducted to obtain usability feedback, and to examine the impact of the usability of its content sharing and gaming features on participants’ intention to use it. Participants used the software to complete a set of tasks and subsequently completed a questionnaire and attended an interview, both of which were to elicit their opinions on the usability of the system. Participants felt that the features in Indagator were able to support the objectives of content sharing and gaming, and that idea of gaming could be a motivator for content sharing. In terms of intention to use, usability of Indagator’s gaming features emerged as significant predictors. Published version 2015-07-09T03:38:24Z 2019-12-06T22:06:24Z 2015-07-09T03:38:24Z 2019-12-06T22:06:24Z 2012 2012 Journal Article Goh, D. H.-L., Lee, C. S., & Chua, A. Y. K. (2012). Playing games with information: investigating perceptions of a mobile content sharing game. Journal of Digital Information Management, 10(1), 10-19. 0972-7272 https://hdl.handle.net/10356/106205 http://hdl.handle.net/10220/26359 http://www.dirf.org/jdim/v10i1.asp en Journal of Digital Information Management © 2012 Digital Information Research Foundation. This paper was published in Journal of Digital Information Management and is made available as an electronic reprint (preprint) with permission of Digital Information Research Foundation. The published version is available at: [http://www.dirf.org/jdim/v10i1.asp]. One print or electronic copy may be made for personal use only. Systematic or multiple reproduction, distribution to multiple locations via electronic or other means, duplication of any material in this paper for a fee or for commercial purposes, or modification of the content of the paper is prohibited and is subject to penalties under law. application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Social sciences::Communication
spellingShingle DRNTU::Social sciences::Communication
Goh, Dion Hoe-Lian
Lee, Chei Sian
Chua, Alton Yeow Kuan
Playing games with information: investigating perceptions of a mobile content sharing game
description We introduce Indagator (Latin for explorer), an application which incorporates multiplayer, pervasive gaming elements into mobile content sharing. Indagator allows users to annotate real world locations with multimedia content, and concurrently, provides opportunities for play through engaging interactive game elements. A study of Indagator was conducted to obtain usability feedback, and to examine the impact of the usability of its content sharing and gaming features on participants’ intention to use it. Participants used the software to complete a set of tasks and subsequently completed a questionnaire and attended an interview, both of which were to elicit their opinions on the usability of the system. Participants felt that the features in Indagator were able to support the objectives of content sharing and gaming, and that idea of gaming could be a motivator for content sharing. In terms of intention to use, usability of Indagator’s gaming features emerged as significant predictors.
author2 Wee Kim Wee School of Communication and Information
author_facet Wee Kim Wee School of Communication and Information
Goh, Dion Hoe-Lian
Lee, Chei Sian
Chua, Alton Yeow Kuan
format Article
author Goh, Dion Hoe-Lian
Lee, Chei Sian
Chua, Alton Yeow Kuan
author_sort Goh, Dion Hoe-Lian
title Playing games with information: investigating perceptions of a mobile content sharing game
title_short Playing games with information: investigating perceptions of a mobile content sharing game
title_full Playing games with information: investigating perceptions of a mobile content sharing game
title_fullStr Playing games with information: investigating perceptions of a mobile content sharing game
title_full_unstemmed Playing games with information: investigating perceptions of a mobile content sharing game
title_sort playing games with information: investigating perceptions of a mobile content sharing game
publishDate 2015
url https://hdl.handle.net/10356/106205
http://hdl.handle.net/10220/26359
http://www.dirf.org/jdim/v10i1.asp
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