Spectral caustic rendering of a homogeneous caustic object based on wavelength clustering and eye sensitivity

In the real world, the index of refraction of a refractive object (caustic object) varies across the wavelengths. Therefore, in physically based caustic rendering, we need to take into account spectral information. However, this may lead to prohibitive running time. In response, we propose a two-ste...

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Main Authors: Seah, Hock Soon, Lin, Feng, Tandianus, Budianto, Johan, Henry
其他作者: School of Computer Engineering
格式: Article
出版: 2015
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在線閱讀:https://hdl.handle.net/10356/107170
http://hdl.handle.net/10220/25335
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