A simple and local method for computing quasi-conformal map on 3D surfaces

Quasi-conformal maps have bounded conformal distortion, and are the natural extension of the conformal maps. The existing techniques to compute the quasi-conformal map require a global coordinate system; thus, they are limited to models of simple topological types, such as genus-0 or 1 surfaces, for...

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Main Authors: Zhang, Minqi, He, Ying
Other Authors: School of Computer Engineering
Format: Article
Language:English
Published: 2013
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Online Access:https://hdl.handle.net/10356/107230
http://hdl.handle.net/10220/17810
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1072302020-05-28T07:19:05Z A simple and local method for computing quasi-conformal map on 3D surfaces Zhang, Minqi He, Ying School of Computer Engineering DRNTU::Engineering::Computer science and engineering::Computer applications::Computer-aided engineering Quasi-conformal maps have bounded conformal distortion, and are the natural extension of the conformal maps. The existing techniques to compute the quasi-conformal map require a global coordinate system; thus, they are limited to models of simple topological types, such as genus-0 or 1 surfaces, for which one can obtain the global coordinates by the global parameterization. This paper presents a simple yet effective technique for computing a quasi-conformal map on surfaces of non-trivial topology. Our method extends the quasi-conformal iteration method (Lui et al., 2012) [8] from the complex plane to the manifold setting. It requires neither numerical solver nor the global coordinate system, thus, is easy to implement. Moreover, thanks to its simple and parallel structure, our method is well suited for parallel computing. Experimental results on 3D models of various topological types demonstrate the efficacy of our technique. 2013-11-21T07:04:03Z 2019-12-06T22:27:07Z 2013-11-21T07:04:03Z 2019-12-06T22:27:07Z 2013 2013 Journal Article Zhang, M., & He, Y. (2013). A simple and local method for computing quasi-conformal map on 3D surfaces. Computer-Aided Design, in press. 0010-4485 https://hdl.handle.net/10356/107230 http://hdl.handle.net/10220/17810 10.1016/j.cad.2013.08.031 en Computer-aided design
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Computer applications::Computer-aided engineering
spellingShingle DRNTU::Engineering::Computer science and engineering::Computer applications::Computer-aided engineering
Zhang, Minqi
He, Ying
A simple and local method for computing quasi-conformal map on 3D surfaces
description Quasi-conformal maps have bounded conformal distortion, and are the natural extension of the conformal maps. The existing techniques to compute the quasi-conformal map require a global coordinate system; thus, they are limited to models of simple topological types, such as genus-0 or 1 surfaces, for which one can obtain the global coordinates by the global parameterization. This paper presents a simple yet effective technique for computing a quasi-conformal map on surfaces of non-trivial topology. Our method extends the quasi-conformal iteration method (Lui et al., 2012) [8] from the complex plane to the manifold setting. It requires neither numerical solver nor the global coordinate system, thus, is easy to implement. Moreover, thanks to its simple and parallel structure, our method is well suited for parallel computing. Experimental results on 3D models of various topological types demonstrate the efficacy of our technique.
author2 School of Computer Engineering
author_facet School of Computer Engineering
Zhang, Minqi
He, Ying
format Article
author Zhang, Minqi
He, Ying
author_sort Zhang, Minqi
title A simple and local method for computing quasi-conformal map on 3D surfaces
title_short A simple and local method for computing quasi-conformal map on 3D surfaces
title_full A simple and local method for computing quasi-conformal map on 3D surfaces
title_fullStr A simple and local method for computing quasi-conformal map on 3D surfaces
title_full_unstemmed A simple and local method for computing quasi-conformal map on 3D surfaces
title_sort simple and local method for computing quasi-conformal map on 3d surfaces
publishDate 2013
url https://hdl.handle.net/10356/107230
http://hdl.handle.net/10220/17810
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