Primary-ambient extraction using ambient phase estimation with a sparsity constraint
Spatial audio reproduction addresses the growing commercial need to recreate an immersive listening experience of digital media content, such as movies and games. Primary-ambient extraction (PAE) is one of the key approaches to facilitate flexible and optimal rendering in spatial audio reproduc...
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Main Authors: | , , |
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Other Authors: | |
Format: | Article |
Language: | English |
Published: |
2015
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Subjects: | |
Online Access: | https://hdl.handle.net/10356/107464 http://hdl.handle.net/10220/25487 http://dx.doi.org/10.1109/LSP.2014.2387021 |
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Institution: | Nanyang Technological University |
Language: | English |
Summary: | Spatial audio reproduction addresses the growing
commercial need to recreate an immersive listening experience of
digital media content, such as movies and games.
Primary-ambient extraction (PAE) is one of the key approaches to
facilitate flexible and optimal rendering in spatial audio
reproduction. Existing approaches, such as principal component
analysis and time-frequency masking, often suffer from severe
extraction error. This problem is more evident when the sound
scene contains a relatively strong ambient component, which is
frequently encountered in digital media. In this Letter, we
propose a novel PAE approach by estimating the ambient phase
with a sparsity constraint (APES). This approach exploits the
equal magnitude of the uncorrelated ambient components in the
two channels of a stereo signal and reformulates the PAE problem
as an ambient phase estimation problem, which is then solved
using the criterion that the primary component is sparse. Our
experimental results demonstrate that the proposed approach
significantly outperforms existing approaches, especially when the
ambient component is relatively strong. |
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