Parallel simplification and compression of reality captured models

Reality capture technologies such as laser scanner and photogrammetry are becoming more democratize day-by-day, as such we are currently undergoing an influx of high-resolution photo-realistic 3D models that contain ever-increasing geometric and texture details and resolution. The massive data file...

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Main Author: Koh, Naimin
Other Authors: Zheng Jianmin
Format: Thesis-Master by Research
Language:English
Published: Nanyang Technological University 2020
Subjects:
Online Access:https://hdl.handle.net/10356/136785
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1367852020-10-28T08:29:18Z Parallel simplification and compression of reality captured models Koh, Naimin Zheng Jianmin School of Computer Science and Engineering asjmzheng@ntu.edu.sg Engineering::Computer science and engineering::Computing methodologies::Computer graphics Reality capture technologies such as laser scanner and photogrammetry are becoming more democratize day-by-day, as such we are currently undergoing an influx of high-resolution photo-realistic 3D models that contain ever-increasing geometric and texture details and resolution. The massive data file size required to store this information can cause difficulty for both the transfer and manipulation of the captured model. This problem is even more prevalent for mobile or handheld capture devices with limited available internal disk space on the device itself. The three main outputs of a complete reality capture pipeline are dense point cloud, 3d mesh model and texture maps. To reduce the size of each of these outputs, we employ data compression and simplification techniques while striving to retain as much quality as possible. Given the large initial input size and expected long processing time, we explored specifically parallel algorithms in order to fully utilize modern multi-core CPU and GPU to accelerate the computation. This thesis focuses on the parallelized simplification and compression algorithm for large-scale point cloud, 3D mesh, and textures. These input models are generated from running the full reconstruction of a photogrammetry 3D reconstruction pipeline. We have investigated and proposed parallelizable methods to reduce file size for each of the output types while still managed to retain high visual quality like the raw captures. Master of Engineering 2020-01-24T04:40:11Z 2020-01-24T04:40:11Z 2019 Thesis-Master by Research Koh, N. (2019). Parallel simplification and compression of reality captured models. Master's thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/136785 10.32657/10356/136785 en This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License (CC BY-NC 4.0). application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Computer science and engineering::Computing methodologies::Computer graphics
spellingShingle Engineering::Computer science and engineering::Computing methodologies::Computer graphics
Koh, Naimin
Parallel simplification and compression of reality captured models
description Reality capture technologies such as laser scanner and photogrammetry are becoming more democratize day-by-day, as such we are currently undergoing an influx of high-resolution photo-realistic 3D models that contain ever-increasing geometric and texture details and resolution. The massive data file size required to store this information can cause difficulty for both the transfer and manipulation of the captured model. This problem is even more prevalent for mobile or handheld capture devices with limited available internal disk space on the device itself. The three main outputs of a complete reality capture pipeline are dense point cloud, 3d mesh model and texture maps. To reduce the size of each of these outputs, we employ data compression and simplification techniques while striving to retain as much quality as possible. Given the large initial input size and expected long processing time, we explored specifically parallel algorithms in order to fully utilize modern multi-core CPU and GPU to accelerate the computation. This thesis focuses on the parallelized simplification and compression algorithm for large-scale point cloud, 3D mesh, and textures. These input models are generated from running the full reconstruction of a photogrammetry 3D reconstruction pipeline. We have investigated and proposed parallelizable methods to reduce file size for each of the output types while still managed to retain high visual quality like the raw captures.
author2 Zheng Jianmin
author_facet Zheng Jianmin
Koh, Naimin
format Thesis-Master by Research
author Koh, Naimin
author_sort Koh, Naimin
title Parallel simplification and compression of reality captured models
title_short Parallel simplification and compression of reality captured models
title_full Parallel simplification and compression of reality captured models
title_fullStr Parallel simplification and compression of reality captured models
title_full_unstemmed Parallel simplification and compression of reality captured models
title_sort parallel simplification and compression of reality captured models
publisher Nanyang Technological University
publishDate 2020
url https://hdl.handle.net/10356/136785
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