Non-repetitive gaming experience as a curriculum design problem

In this project I seek to investigate problems where the distributions of trajectories of an agent through the environment is to be optimized, as opposed to optimizing for an end state. As part of this effort I developed an environment modelling a simulated player at a Lottery Game in a casino. A Dr...

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Main Author: Quek, Yufei
Other Authors: Zinovi Rabinovich
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2020
Subjects:
Online Access:https://hdl.handle.net/10356/138141
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1381412020-04-27T01:17:29Z Non-repetitive gaming experience as a curriculum design problem Quek, Yufei Zinovi Rabinovich School of Computer Science and Engineering zinovi@ntu.edu.sg Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence Engineering::Computer science and engineering::Computing methodologies::Simulation and modeling In this project I seek to investigate problems where the distributions of trajectories of an agent through the environment is to be optimized, as opposed to optimizing for an end state. As part of this effort I developed an environment modelling a simulated player at a Lottery Game in a casino. A Drama Manager is able to take certain actions which affects the environment and thus indirectly affect the player’s experience. By formulating the player’s experience – trajectory, or sequence of states – through the lottery game as a Markov Decision Problem, we have a well-studied framework on which existing algorithms can be applied to solve. Concurrently with the environment development, I built a Drama Manager that learns to solve the environment as a proof of concept. The complexity of the environment and the Drama Manager are increased concurrently, arriving at a complex stochastic environment that supports trajectory-based learning approaches and provides conflicting optimization goals. Correspondingly, the Drama Manager is able to make progress towards solving the final form of the environment. Bachelor of Engineering (Computer Science) 2020-04-27T01:17:29Z 2020-04-27T01:17:29Z 2020 Final Year Project (FYP) https://hdl.handle.net/10356/138141 en #SCSE19-0456 application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence
Engineering::Computer science and engineering::Computing methodologies::Simulation and modeling
spellingShingle Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence
Engineering::Computer science and engineering::Computing methodologies::Simulation and modeling
Quek, Yufei
Non-repetitive gaming experience as a curriculum design problem
description In this project I seek to investigate problems where the distributions of trajectories of an agent through the environment is to be optimized, as opposed to optimizing for an end state. As part of this effort I developed an environment modelling a simulated player at a Lottery Game in a casino. A Drama Manager is able to take certain actions which affects the environment and thus indirectly affect the player’s experience. By formulating the player’s experience – trajectory, or sequence of states – through the lottery game as a Markov Decision Problem, we have a well-studied framework on which existing algorithms can be applied to solve. Concurrently with the environment development, I built a Drama Manager that learns to solve the environment as a proof of concept. The complexity of the environment and the Drama Manager are increased concurrently, arriving at a complex stochastic environment that supports trajectory-based learning approaches and provides conflicting optimization goals. Correspondingly, the Drama Manager is able to make progress towards solving the final form of the environment.
author2 Zinovi Rabinovich
author_facet Zinovi Rabinovich
Quek, Yufei
format Final Year Project
author Quek, Yufei
author_sort Quek, Yufei
title Non-repetitive gaming experience as a curriculum design problem
title_short Non-repetitive gaming experience as a curriculum design problem
title_full Non-repetitive gaming experience as a curriculum design problem
title_fullStr Non-repetitive gaming experience as a curriculum design problem
title_full_unstemmed Non-repetitive gaming experience as a curriculum design problem
title_sort non-repetitive gaming experience as a curriculum design problem
publisher Nanyang Technological University
publishDate 2020
url https://hdl.handle.net/10356/138141
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