Attention to eSports advertisement : effects of ad animation and in-game dynamics on viewers’ visual attention
ESports refers to professional video gaming that is typically broadcasted with a live commentary on TV or the Internet. Despite the rapid growth of eSports industry and its potential for a valuable advertising platform, there has not been much discussion about effective advertising strategies for th...
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sg-ntu-dr.10356-1389912020-05-14T08:48:18Z Attention to eSports advertisement : effects of ad animation and in-game dynamics on viewers’ visual attention Seo, Young-Nam Kim, Minkyung Lee, Doohwang Jung, Younbo Wee Kim Wee School of Communication and Information Social sciences::Communication Esports Virtual Advertisements ESports refers to professional video gaming that is typically broadcasted with a live commentary on TV or the Internet. Despite the rapid growth of eSports industry and its potential for a valuable advertising platform, there has not been much discussion about effective advertising strategies for the placement of virtual ads in eSports. Based on previous research, one advertisement factor (i.e. ad animation) and one in-game factor (i.e. in-game dynamics) are identified and tested in an experiment (N = 116) with a 2 (ad animation: static vs. animated ads) × 2 (in-game dynamics: battle vs. non-battle scenes) mixed design. The results show that both ad animation and in-game dynamics have a significant impact on viewers’ visual attention, in terms of fixation count and duration measured by an eye-tracking device. The results also show a significant interaction in which the impact of ad animation on fixation duration is more magnified when in-game play is less busy (i.e. non-battle scenes), compared to when it is busy (i.e. battle scenes). Theoretical implications based on the limited-capacity model, as well as practical implications for practitioners are discussed. Accepted version 2020-05-14T08:48:17Z 2020-05-14T08:48:17Z 2018 Journal Article Seo, Y.-N., Kim, M., Lee, D., & Jung, Y. (2018). Attention to eSports advertisement : effects of ad animation and in-game dynamics on viewers’ visual attention. Behaviour and Information Technology, 37(12), 1194-1202. doi:10.1080/0144929X.2018.1488993 0007-1161 https://hdl.handle.net/10356/138991 10.1080/0144929X.2018.1488993 2-s2.0-85048743361 12 37 1194 1202 en Behaviour and Information Technology This is an Accepted Manuscript of an article published by Taylor & Francis in Behaviour and Information Technology on 21 Jun 2018, available online: http://www.tandfonline.com/10.1080/0144929X.2018.1488993. application/pdf |
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Social sciences::Communication Esports Virtual Advertisements Seo, Young-Nam Kim, Minkyung Lee, Doohwang Jung, Younbo Attention to eSports advertisement : effects of ad animation and in-game dynamics on viewers’ visual attention |
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ESports refers to professional video gaming that is typically broadcasted with a live commentary on TV or the Internet. Despite the rapid growth of eSports industry and its potential for a valuable advertising platform, there has not been much discussion about effective advertising strategies for the placement of virtual ads in eSports. Based on previous research, one advertisement factor (i.e. ad animation) and one in-game factor (i.e. in-game dynamics) are identified and tested in an experiment (N = 116) with a 2 (ad animation: static vs. animated ads) × 2 (in-game dynamics: battle vs. non-battle scenes) mixed design. The results show that both ad animation and in-game dynamics have a significant impact on viewers’ visual attention, in terms of fixation count and duration measured by an eye-tracking device. The results also show a significant interaction in which the impact of ad animation on fixation duration is more magnified when in-game play is less busy (i.e. non-battle scenes), compared to when it is busy (i.e. battle scenes). Theoretical implications based on the limited-capacity model, as well as practical implications for practitioners are discussed. |
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Wee Kim Wee School of Communication and Information |
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Wee Kim Wee School of Communication and Information Seo, Young-Nam Kim, Minkyung Lee, Doohwang Jung, Younbo |
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Article |
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Seo, Young-Nam Kim, Minkyung Lee, Doohwang Jung, Younbo |
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Seo, Young-Nam |
title |
Attention to eSports advertisement : effects of ad animation and in-game dynamics on viewers’ visual attention |
title_short |
Attention to eSports advertisement : effects of ad animation and in-game dynamics on viewers’ visual attention |
title_full |
Attention to eSports advertisement : effects of ad animation and in-game dynamics on viewers’ visual attention |
title_fullStr |
Attention to eSports advertisement : effects of ad animation and in-game dynamics on viewers’ visual attention |
title_full_unstemmed |
Attention to eSports advertisement : effects of ad animation and in-game dynamics on viewers’ visual attention |
title_sort |
attention to esports advertisement : effects of ad animation and in-game dynamics on viewers’ visual attention |
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2020 |
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https://hdl.handle.net/10356/138991 |
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1681058243593371648 |