Attention to eSports advertisement : effects of ad animation and in-game dynamics on viewers’ visual attention

ESports refers to professional video gaming that is typically broadcasted with a live commentary on TV or the Internet. Despite the rapid growth of eSports industry and its potential for a valuable advertising platform, there has not been much discussion about effective advertising strategies for th...

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Main Authors: Seo, Young-Nam, Kim, Minkyung, Lee, Doohwang, Jung, Younbo
Other Authors: Wee Kim Wee School of Communication and Information
Format: Article
Language:English
Published: 2020
Subjects:
Online Access:https://hdl.handle.net/10356/138991
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1389912020-05-14T08:48:18Z Attention to eSports advertisement : effects of ad animation and in-game dynamics on viewers’ visual attention Seo, Young-Nam Kim, Minkyung Lee, Doohwang Jung, Younbo Wee Kim Wee School of Communication and Information Social sciences::Communication Esports Virtual Advertisements ESports refers to professional video gaming that is typically broadcasted with a live commentary on TV or the Internet. Despite the rapid growth of eSports industry and its potential for a valuable advertising platform, there has not been much discussion about effective advertising strategies for the placement of virtual ads in eSports. Based on previous research, one advertisement factor (i.e. ad animation) and one in-game factor (i.e. in-game dynamics) are identified and tested in an experiment (N = 116) with a 2 (ad animation: static vs. animated ads) × 2 (in-game dynamics: battle vs. non-battle scenes) mixed design. The results show that both ad animation and in-game dynamics have a significant impact on viewers’ visual attention, in terms of fixation count and duration measured by an eye-tracking device. The results also show a significant interaction in which the impact of ad animation on fixation duration is more magnified when in-game play is less busy (i.e. non-battle scenes), compared to when it is busy (i.e. battle scenes). Theoretical implications based on the limited-capacity model, as well as practical implications for practitioners are discussed. Accepted version 2020-05-14T08:48:17Z 2020-05-14T08:48:17Z 2018 Journal Article Seo, Y.-N., Kim, M., Lee, D., & Jung, Y. (2018). Attention to eSports advertisement : effects of ad animation and in-game dynamics on viewers’ visual attention. Behaviour and Information Technology, 37(12), 1194-1202. doi:10.1080/0144929X.2018.1488993 0007-1161 https://hdl.handle.net/10356/138991 10.1080/0144929X.2018.1488993 2-s2.0-85048743361 12 37 1194 1202 en Behaviour and Information Technology This is an Accepted Manuscript of an article published by Taylor & Francis in Behaviour and Information Technology on 21 Jun 2018, available online: http://www.tandfonline.com/10.1080/0144929X.2018.1488993. application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic Social sciences::Communication
Esports
Virtual Advertisements
spellingShingle Social sciences::Communication
Esports
Virtual Advertisements
Seo, Young-Nam
Kim, Minkyung
Lee, Doohwang
Jung, Younbo
Attention to eSports advertisement : effects of ad animation and in-game dynamics on viewers’ visual attention
description ESports refers to professional video gaming that is typically broadcasted with a live commentary on TV or the Internet. Despite the rapid growth of eSports industry and its potential for a valuable advertising platform, there has not been much discussion about effective advertising strategies for the placement of virtual ads in eSports. Based on previous research, one advertisement factor (i.e. ad animation) and one in-game factor (i.e. in-game dynamics) are identified and tested in an experiment (N = 116) with a 2 (ad animation: static vs. animated ads) × 2 (in-game dynamics: battle vs. non-battle scenes) mixed design. The results show that both ad animation and in-game dynamics have a significant impact on viewers’ visual attention, in terms of fixation count and duration measured by an eye-tracking device. The results also show a significant interaction in which the impact of ad animation on fixation duration is more magnified when in-game play is less busy (i.e. non-battle scenes), compared to when it is busy (i.e. battle scenes). Theoretical implications based on the limited-capacity model, as well as practical implications for practitioners are discussed.
author2 Wee Kim Wee School of Communication and Information
author_facet Wee Kim Wee School of Communication and Information
Seo, Young-Nam
Kim, Minkyung
Lee, Doohwang
Jung, Younbo
format Article
author Seo, Young-Nam
Kim, Minkyung
Lee, Doohwang
Jung, Younbo
author_sort Seo, Young-Nam
title Attention to eSports advertisement : effects of ad animation and in-game dynamics on viewers’ visual attention
title_short Attention to eSports advertisement : effects of ad animation and in-game dynamics on viewers’ visual attention
title_full Attention to eSports advertisement : effects of ad animation and in-game dynamics on viewers’ visual attention
title_fullStr Attention to eSports advertisement : effects of ad animation and in-game dynamics on viewers’ visual attention
title_full_unstemmed Attention to eSports advertisement : effects of ad animation and in-game dynamics on viewers’ visual attention
title_sort attention to esports advertisement : effects of ad animation and in-game dynamics on viewers’ visual attention
publishDate 2020
url https://hdl.handle.net/10356/138991
_version_ 1681058243593371648