Towards age-friendly exergame design : the role of familiarity
Exergames have been shown to be effective in helping older adults maintain their physical abilities. However, it is sometimes difficult for older adults to experiment with exergames due to a perceived digital divide. In this work, we propose to bridge this divide through infusing familiarity design...
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sg-ntu-dr.10356-1391272020-05-15T09:10:23Z Towards age-friendly exergame design : the role of familiarity Zhang, Hao Wu, Qiong Miao, Chunyan Shen, Zhiqi Leung, Cyril School of Computer Science and Engineering CHI PLAY '19: The Annual Symposium on Computer-Human Interaction in Play Joint NTU-UBC Research Centre of Excellence in Active Living for the Elderly Engineering::Computer science and engineering Familiarity Exergame Exergames have been shown to be effective in helping older adults maintain their physical abilities. However, it is sometimes difficult for older adults to experiment with exergames due to a perceived digital divide. In this work, we propose to bridge this divide through infusing familiarity design into exergames. Specifically, we identify five sub-constructs of familiarity, namely prior experience, positive emotion, occurrence frequency, level of processing, and retention rate. We evaluate the correlations between these five sub-constructs and familiarity through a field study involving 59 Singaporean older adults. Four exergames designed with different interfaces and tasks were sequentially played by the participants. Questionnaire and interview data about the participants’ assessment of the five sub-constructs and the overall familiarity on different exergames were collected. The analysis results show that all five sub-constructs have significant positive correlations with familiarity. Moreover, there is a high positive correlation between the participants’ perceived familiarity of the exergame and their satisfaction with the exergame. Informed by these results, we propose familiarity design guidelines based on the five sub-constructs for age-friendly exergames. MOH (Min. of Health, S’pore) Accepted version 2020-05-15T09:10:23Z 2020-05-15T09:10:23Z 2019 Conference Paper Zhang, H., Wu, Q., Miao, C., Shen, Z., & Leung, C. (2019). Towards age-friendly exergame design : the role of familiarity. Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 45-57. doi:10.1145/3311350.3347191 978-1-4503-6688-5 https://hdl.handle.net/10356/139127 10.1145/3311350.3347191 2-s2.0-85074966850 45 57 en © 2019 ACM. All rights reserved. This paper was published in Proceedings of the Annual Symposium on Computer-Human Interaction in Play and is made available with permission of ACM. application/pdf |
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Engineering::Computer science and engineering Familiarity Exergame Zhang, Hao Wu, Qiong Miao, Chunyan Shen, Zhiqi Leung, Cyril Towards age-friendly exergame design : the role of familiarity |
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Exergames have been shown to be effective in helping older adults maintain their physical abilities. However, it is sometimes difficult for older adults to experiment with exergames due to a perceived digital divide. In this work, we propose to bridge this divide through infusing familiarity design into exergames. Specifically, we identify five sub-constructs of familiarity, namely prior experience, positive emotion, occurrence frequency, level of processing, and retention rate. We evaluate the correlations between these five sub-constructs and familiarity through a field study involving 59 Singaporean older adults. Four exergames designed with different interfaces and tasks were sequentially played by the participants. Questionnaire and interview data about the participants’ assessment of the five sub-constructs and the overall familiarity on different exergames were collected. The analysis results show that all five sub-constructs have significant positive correlations with familiarity. Moreover, there is a high positive correlation between the participants’ perceived familiarity of the exergame and their satisfaction with the exergame. Informed by these results, we propose familiarity design guidelines based on the five sub-constructs for age-friendly exergames. |
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School of Computer Science and Engineering |
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School of Computer Science and Engineering Zhang, Hao Wu, Qiong Miao, Chunyan Shen, Zhiqi Leung, Cyril |
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Conference or Workshop Item |
author |
Zhang, Hao Wu, Qiong Miao, Chunyan Shen, Zhiqi Leung, Cyril |
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Zhang, Hao |
title |
Towards age-friendly exergame design : the role of familiarity |
title_short |
Towards age-friendly exergame design : the role of familiarity |
title_full |
Towards age-friendly exergame design : the role of familiarity |
title_fullStr |
Towards age-friendly exergame design : the role of familiarity |
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Towards age-friendly exergame design : the role of familiarity |
title_sort |
towards age-friendly exergame design : the role of familiarity |
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2020 |
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https://hdl.handle.net/10356/139127 |
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1681057049499140096 |