Augmented reality TV studio

Augmented reality has gained its popularity over the past few years. Due to the improvement in both hardware and software, an entry level smartphone can support Augmented Reality. The application of augmented reality can be found in many industries today. Through augmented reality, users can have a...

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Main Author: Ng, Qi Ming
Other Authors: Seah Hock Soon
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2020
Subjects:
Online Access:https://hdl.handle.net/10356/139470
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1394702020-05-19T11:46:45Z Augmented reality TV studio Ng, Qi Ming Seah Hock Soon School of Computer Science and Engineering ashsseah@ntu.edu.sg Engineering::Computer science and engineering Augmented reality has gained its popularity over the past few years. Due to the improvement in both hardware and software, an entry level smartphone can support Augmented Reality. The application of augmented reality can be found in many industries today. Through augmented reality, users can have a better understand of the topic being portrayed. The objective of this project is to design augmented reality application for the news media industry using Wikitude’s SLAM AR technology. SLAM allows instant tracking of plane continuously. Through continuous instant tracking, the application allowed 3D objects to be added into the news broadcasting scene to provide an enriched viewing experience to the viewers. In Chapter 2, this report covered the introduction of SLAM’s instant tracking feature. It includes the UI, overall design process, setup, 3D object spawning, moving, rotating and scaling process implementation. In addition, the overall functionality on how the application will be implemented in the news media industry is provided. In chapter 3, this report covered on object synchronization from one device to another through Unity Networking. When a 3D object is spawned from the host’s device, it will be reflected on another device. Similarly, the coordinates for the 3D object, will be synchronized from one device to another. To further improve on this application, video streaming and recording features could be implemented. Some 3D objects can have play back movement as well. With these features, it will further enhance the user viewing experience. Bachelor of Engineering (Computer Engineering) 2020-05-19T11:46:45Z 2020-05-19T11:46:45Z 2020 Final Year Project (FYP) https://hdl.handle.net/10356/139470 en SCSE 19-0237 application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic Engineering::Computer science and engineering
spellingShingle Engineering::Computer science and engineering
Ng, Qi Ming
Augmented reality TV studio
description Augmented reality has gained its popularity over the past few years. Due to the improvement in both hardware and software, an entry level smartphone can support Augmented Reality. The application of augmented reality can be found in many industries today. Through augmented reality, users can have a better understand of the topic being portrayed. The objective of this project is to design augmented reality application for the news media industry using Wikitude’s SLAM AR technology. SLAM allows instant tracking of plane continuously. Through continuous instant tracking, the application allowed 3D objects to be added into the news broadcasting scene to provide an enriched viewing experience to the viewers. In Chapter 2, this report covered the introduction of SLAM’s instant tracking feature. It includes the UI, overall design process, setup, 3D object spawning, moving, rotating and scaling process implementation. In addition, the overall functionality on how the application will be implemented in the news media industry is provided. In chapter 3, this report covered on object synchronization from one device to another through Unity Networking. When a 3D object is spawned from the host’s device, it will be reflected on another device. Similarly, the coordinates for the 3D object, will be synchronized from one device to another. To further improve on this application, video streaming and recording features could be implemented. Some 3D objects can have play back movement as well. With these features, it will further enhance the user viewing experience.
author2 Seah Hock Soon
author_facet Seah Hock Soon
Ng, Qi Ming
format Final Year Project
author Ng, Qi Ming
author_sort Ng, Qi Ming
title Augmented reality TV studio
title_short Augmented reality TV studio
title_full Augmented reality TV studio
title_fullStr Augmented reality TV studio
title_full_unstemmed Augmented reality TV studio
title_sort augmented reality tv studio
publisher Nanyang Technological University
publishDate 2020
url https://hdl.handle.net/10356/139470
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