The effect of familiarity on older adults’ engagement in exergames
With entertaining game graphics and tasks, exergames can provide benefits for older adults to effectively exercise their physical and mental capabilities. However, it is sometimes difficult for exergames to engage older adults due to maladaptation. In this work, we suggest that the feeling of famili...
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sg-ntu-dr.10356-1395022020-11-01T04:43:34Z The effect of familiarity on older adults’ engagement in exergames Zhang, Hao Miao, Chunyan Wu, Qiong Tao, Xuehong Shen, Zhiqi Interdisciplinary Graduate School (IGS) 5th International Conference on Human Aspects of IT for the Aged Population (ITAP 2019) Joint NTU-UBC Research Centre of Excellence in Active Living for the Elderly Social sciences::Recreation Familiarity Exergame With entertaining game graphics and tasks, exergames can provide benefits for older adults to effectively exercise their physical and mental capabilities. However, it is sometimes difficult for exergames to engage older adults due to maladaptation. In this work, we suggest that the feeling of familiarity can positively influence older adult’s adaptation to exergames. Based on this intuition, to help exercise older adult’s upper limbs, we design a Ping Pong Exergame (PPE) infused with table tennis activities, which has been shown to be one of the most popular (thus familiar) sports among Singaporean older adults. A five-week study involving 44 Singaporean older adults shows that the participants who have higher levels of familiarity to table tennis exhibit higher motivation and ability in playing PPE, which indicate that familiarity can improve older adults’ adaptation to exergames. NRF (Natl Research Foundation, S’pore) MOH (Min. of Health, S’pore) Accepted version 2020-05-20T02:25:43Z 2020-05-20T02:25:43Z 2019 Conference Paper Zhang, H., Miao, C., Wu, Q., Tao, X., & Shen, Z. (2019). The effect of familiarity on older adults’ engagement in exergames. HCII 2019: Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 277-288. doi:10.1007/978-3-030-22015-0_22 978-3-030-22014-3 https://hdl.handle.net/10356/139502 10.1007/978-3-030-22015-0_22 2-s2.0-85069884227 277 288 en © 2019 Springer Nature Switzerland AG. All rights reserved. This paper was published in HCII 2019: Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments and is made available with permission of Springer Nature Switzerland AG. application/pdf |
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Social sciences::Recreation Familiarity Exergame Zhang, Hao Miao, Chunyan Wu, Qiong Tao, Xuehong Shen, Zhiqi The effect of familiarity on older adults’ engagement in exergames |
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With entertaining game graphics and tasks, exergames can provide benefits for older adults to effectively exercise their physical and mental capabilities. However, it is sometimes difficult for exergames to engage older adults due to maladaptation. In this work, we suggest that the feeling of familiarity can positively influence older adult’s adaptation to exergames. Based on this intuition, to help exercise older adult’s upper limbs, we design a Ping Pong Exergame (PPE) infused with table tennis activities, which has been shown to be one of the most popular (thus familiar) sports among Singaporean older adults. A five-week study involving 44 Singaporean older adults shows that the participants who have higher levels of familiarity to table tennis exhibit higher motivation and ability in playing PPE, which indicate that familiarity can improve older adults’ adaptation to exergames. |
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Interdisciplinary Graduate School (IGS) |
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Interdisciplinary Graduate School (IGS) Zhang, Hao Miao, Chunyan Wu, Qiong Tao, Xuehong Shen, Zhiqi |
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Conference or Workshop Item |
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Zhang, Hao Miao, Chunyan Wu, Qiong Tao, Xuehong Shen, Zhiqi |
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Zhang, Hao |
title |
The effect of familiarity on older adults’ engagement in exergames |
title_short |
The effect of familiarity on older adults’ engagement in exergames |
title_full |
The effect of familiarity on older adults’ engagement in exergames |
title_fullStr |
The effect of familiarity on older adults’ engagement in exergames |
title_full_unstemmed |
The effect of familiarity on older adults’ engagement in exergames |
title_sort |
effect of familiarity on older adults’ engagement in exergames |
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2020 |
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https://hdl.handle.net/10356/139502 |
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1683493733993021440 |