Setting up an efficient multi-software production pipeline for a 3D animation and motion capture project : unearthly
“Unearthly” is a 3D animation short film focused on two siblings who discover a macaque and fox mask in a forest. When worn, the masks allow them to take on animal traits. Things take a darker turn as the masks begin working on them in unexpected ways. This paper explores the Rigging, Motion Capture...
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sg-ntu-dr.10356-1397452020-05-21T06:14:03Z Setting up an efficient multi-software production pipeline for a 3D animation and motion capture project : unearthly Chan, Guanhua Bernhard Johannes Schmitt School of Art, Design and Media bjschmitt@ntu.edu.sg Visual arts and music::Animation::3D “Unearthly” is a 3D animation short film focused on two siblings who discover a macaque and fox mask in a forest. When worn, the masks allow them to take on animal traits. Things take a darker turn as the masks begin working on them in unexpected ways. This paper explores the Rigging, Motion Capture and Lighting and Rendering pipeline and technical shortcomings of "Unearthly". Bachelor of Fine Arts in Digital Animation 2020-05-21T06:14:03Z 2020-05-21T06:14:03Z 2020 Final Year Project (FYP) https://hdl.handle.net/10356/139745 en application/pdf Nanyang Technological University |
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Visual arts and music::Animation::3D Chan, Guanhua Setting up an efficient multi-software production pipeline for a 3D animation and motion capture project : unearthly |
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“Unearthly” is a 3D animation short film focused on two siblings who discover a macaque and fox mask in a forest. When worn, the masks allow them to take on animal traits. Things take a darker turn as the masks begin working on them in unexpected ways. This paper explores the Rigging, Motion Capture and Lighting and Rendering pipeline and technical shortcomings of "Unearthly". |
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Bernhard Johannes Schmitt |
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Bernhard Johannes Schmitt Chan, Guanhua |
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Final Year Project |
author |
Chan, Guanhua |
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Chan, Guanhua |
title |
Setting up an efficient multi-software production pipeline for a 3D animation and motion capture project : unearthly |
title_short |
Setting up an efficient multi-software production pipeline for a 3D animation and motion capture project : unearthly |
title_full |
Setting up an efficient multi-software production pipeline for a 3D animation and motion capture project : unearthly |
title_fullStr |
Setting up an efficient multi-software production pipeline for a 3D animation and motion capture project : unearthly |
title_full_unstemmed |
Setting up an efficient multi-software production pipeline for a 3D animation and motion capture project : unearthly |
title_sort |
setting up an efficient multi-software production pipeline for a 3d animation and motion capture project : unearthly |
publisher |
Nanyang Technological University |
publishDate |
2020 |
url |
https://hdl.handle.net/10356/139745 |
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1681058809125011456 |