An online platform for interactive pedagogical games

While games are entertaining and serve as a good past time hobby, it can also be addictive. It is precisely this aspect of positive-negative attributes of games that makes it ideal if used for educational purpose. This project aims to create a platform that can be used as a repository for educationa...

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Bibliographic Details
Main Author: Sim, Fion
Other Authors: Meng-Hiot Lim
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2020
Subjects:
Online Access:https://hdl.handle.net/10356/140656
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1406562023-07-07T18:03:10Z An online platform for interactive pedagogical games Sim, Fion Meng-Hiot Lim School of Electrical and Electronic Engineering EMHLIM@ntu.edu.sg Engineering::Electrical and electronic engineering While games are entertaining and serve as a good past time hobby, it can also be addictive. It is precisely this aspect of positive-negative attributes of games that makes it ideal if used for educational purpose. This project aims to create a platform that can be used as a repository for educational games that is able to enhance the understanding of pertinent concepts, improving the accessibility of educational games to students. Bachelor of Engineering (Information Engineering and Media) 2020-06-01T04:22:48Z 2020-06-01T04:22:48Z 2020 Final Year Project (FYP) https://hdl.handle.net/10356/140656 en A2112-191 application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Electrical and electronic engineering
spellingShingle Engineering::Electrical and electronic engineering
Sim, Fion
An online platform for interactive pedagogical games
description While games are entertaining and serve as a good past time hobby, it can also be addictive. It is precisely this aspect of positive-negative attributes of games that makes it ideal if used for educational purpose. This project aims to create a platform that can be used as a repository for educational games that is able to enhance the understanding of pertinent concepts, improving the accessibility of educational games to students.
author2 Meng-Hiot Lim
author_facet Meng-Hiot Lim
Sim, Fion
format Final Year Project
author Sim, Fion
author_sort Sim, Fion
title An online platform for interactive pedagogical games
title_short An online platform for interactive pedagogical games
title_full An online platform for interactive pedagogical games
title_fullStr An online platform for interactive pedagogical games
title_full_unstemmed An online platform for interactive pedagogical games
title_sort online platform for interactive pedagogical games
publisher Nanyang Technological University
publishDate 2020
url https://hdl.handle.net/10356/140656
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