Training of semiconductor machines based on virtual reality(VR)

The business world is evolving all the way, no matter what seniority level within the organization, there is a need to learn and grasp the new methods or technologies. On job training is one of the training methods which generally carried out in the workplace when employees are working, bu...

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Main Author: Cai, Siyao
Other Authors: Cai Yiyu
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2020
Subjects:
Online Access:https://hdl.handle.net/10356/141493
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1414932023-03-04T18:42:11Z Training of semiconductor machines based on virtual reality(VR) Cai, Siyao Cai Yiyu School of Mechanical and Aerospace Engineering MYYCai@ntu.edu.sg Engineering::Mechanical engineering The business world is evolving all the way, no matter what seniority level within the organization, there is a need to learn and grasp the new methods or technologies. On job training is one of the training methods which generally carried out in the workplace when employees are working, but it’s a rushed process with low efficiency and cost a period of time, even more accidents can happen during the training. The objective of this project is to design and build up a virtual training system in semiconductor industry through Virtual Reality (VR), so that training can be conducted in a more safety and visualized approach. In this project, we should apply the skill and knowledge to transfer the real factory into a virtual factory with the help of an associate develop software – Unity 3D and a set of VR device, while C# programming language is used in Unity 3D. Compared to the on-job training, training with VR based is more efficiency and more safety, and due to the convenience of the VR, training can be conducted anytime and anywhere immediately. Bachelor of Engineering (Mechanical Engineering) 2020-06-09T01:27:59Z 2020-06-09T01:27:59Z 2020 Final Year Project (FYP) https://hdl.handle.net/10356/141493 en application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Mechanical engineering
spellingShingle Engineering::Mechanical engineering
Cai, Siyao
Training of semiconductor machines based on virtual reality(VR)
description The business world is evolving all the way, no matter what seniority level within the organization, there is a need to learn and grasp the new methods or technologies. On job training is one of the training methods which generally carried out in the workplace when employees are working, but it’s a rushed process with low efficiency and cost a period of time, even more accidents can happen during the training. The objective of this project is to design and build up a virtual training system in semiconductor industry through Virtual Reality (VR), so that training can be conducted in a more safety and visualized approach. In this project, we should apply the skill and knowledge to transfer the real factory into a virtual factory with the help of an associate develop software – Unity 3D and a set of VR device, while C# programming language is used in Unity 3D. Compared to the on-job training, training with VR based is more efficiency and more safety, and due to the convenience of the VR, training can be conducted anytime and anywhere immediately.
author2 Cai Yiyu
author_facet Cai Yiyu
Cai, Siyao
format Final Year Project
author Cai, Siyao
author_sort Cai, Siyao
title Training of semiconductor machines based on virtual reality(VR)
title_short Training of semiconductor machines based on virtual reality(VR)
title_full Training of semiconductor machines based on virtual reality(VR)
title_fullStr Training of semiconductor machines based on virtual reality(VR)
title_full_unstemmed Training of semiconductor machines based on virtual reality(VR)
title_sort training of semiconductor machines based on virtual reality(vr)
publisher Nanyang Technological University
publishDate 2020
url https://hdl.handle.net/10356/141493
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