Design and development of an immersive horror game
With the prosperous growth of internet and cyber world, people trend to look for more entertainments online and it comes to a golden age for the development of horror games. Although horror game itself is still not the mainstream of online gaming, it is introduced to public gradually. From the Silen...
Saved in:
Main Author: | |
---|---|
Other Authors: | |
Format: | Final Year Project |
Language: | English |
Published: |
Nanyang Technological University
2020
|
Subjects: | |
Online Access: | https://hdl.handle.net/10356/141864 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
id |
sg-ntu-dr.10356-141864 |
---|---|
record_format |
dspace |
spelling |
sg-ntu-dr.10356-1418642023-07-07T17:50:40Z Design and development of an immersive horror game Xiao, Sijia Elke Evelin Reinhuber Wesley Tan Chee Wah School of Electrical and Electronic Engineering wesleytan@ntu.edu.sg, elke@ntu.edu.sg Engineering::Electrical and electronic engineering With the prosperous growth of internet and cyber world, people trend to look for more entertainments online and it comes to a golden age for the development of horror games. Although horror game itself is still not the mainstream of online gaming, it is introduced to public gradually. From the Silent Hill franchise to the Outlast series, the successfulness of such horror games attracts both good and bad producers into this field. Excellent and innovative works such as Amnesia and Visage are created, while numerous mediocre horror games tend to overuse jump scares that can suppress players’ experience on the game itself. To explore the approaches to build a horror game that provides the players an immersive experience, a few ideas was presented, discussed and assessed in group. In this Thesis, frequently used horror games mechanisms have been studied and an original horror game has been built. Bachelor of Engineering (Information Engineering and Media) 2020-06-11T05:58:07Z 2020-06-11T05:58:07Z 2020 Final Year Project (FYP) https://hdl.handle.net/10356/141864 en application/pdf Nanyang Technological University |
institution |
Nanyang Technological University |
building |
NTU Library |
continent |
Asia |
country |
Singapore Singapore |
content_provider |
NTU Library |
collection |
DR-NTU |
language |
English |
topic |
Engineering::Electrical and electronic engineering |
spellingShingle |
Engineering::Electrical and electronic engineering Xiao, Sijia Design and development of an immersive horror game |
description |
With the prosperous growth of internet and cyber world, people trend to look for more entertainments online and it comes to a golden age for the development of horror games. Although horror game itself is still not the mainstream of online gaming, it is introduced to public gradually. From the Silent Hill franchise to the Outlast series, the successfulness of such horror games attracts both good and bad producers into this field. Excellent and innovative works such as Amnesia and Visage are created, while numerous mediocre horror games tend to overuse jump scares that can suppress players’ experience on the game itself. To explore the approaches to build a horror game that provides the players an immersive experience, a few ideas was presented, discussed and assessed in group. In this Thesis, frequently used horror games mechanisms have been studied and an original horror game has been built. |
author2 |
Elke Evelin Reinhuber |
author_facet |
Elke Evelin Reinhuber Xiao, Sijia |
format |
Final Year Project |
author |
Xiao, Sijia |
author_sort |
Xiao, Sijia |
title |
Design and development of an immersive horror game |
title_short |
Design and development of an immersive horror game |
title_full |
Design and development of an immersive horror game |
title_fullStr |
Design and development of an immersive horror game |
title_full_unstemmed |
Design and development of an immersive horror game |
title_sort |
design and development of an immersive horror game |
publisher |
Nanyang Technological University |
publishDate |
2020 |
url |
https://hdl.handle.net/10356/141864 |
_version_ |
1772825899716050944 |