Sensors and actuators for HCI and VR : a few case studies
This paper discusses the role of sensors and actuators in Human–Computer Interaction and Virtual Reality. We first introduce the need of sensory input and output and the user senses stimulation. We then present two experiences of immersive games with a comparison of the techniques 20 years ago and t...
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sg-ntu-dr.10356-1420662020-06-15T08:18:16Z Sensors and actuators for HCI and VR : a few case studies Thalmann, Daniel International Conference on NextGen Electronic Technologies (ICNETS2-2016) Institute for Media Innovation (IMI) Engineering::Computer science and engineering Virtual Reality Sensors This paper discusses the role of sensors and actuators in Human–Computer Interaction and Virtual Reality. We first introduce the need of sensory input and output and the user senses stimulation. We then present two experiences of immersive games with a comparison of the techniques 20 years ago and today and also discuss the importance of vision-based hand tracking. The main part of the paper is dedicated to haptic and tactile feedbacks with 4 different case studies: haptic feedback using a haptic workstation, a wearable system for mobility improvement of visually impaired people, a system for enhancing pilot performance, and actuators to feel the wind. Finally, we survey a few smart jackets with sensors and actuators. NRF (Natl Research Foundation, S’pore) 2020-06-15T07:36:21Z 2020-06-15T07:36:21Z 2017 Conference Paper Thalmann, D. (2017). Sensors and actuators for HCI and VR : a few case studies. Frontiers in Electronic Technologies, 65-83. doi:10.1007/978-981-10-4235-5_4 https://hdl.handle.net/10356/142066 10.1007/978-981-10-4235-5_4 65 83 en © 2017 Springer Nature Singapore Pte Ltd. All rights reserved. |
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Engineering::Computer science and engineering Virtual Reality Sensors Thalmann, Daniel Sensors and actuators for HCI and VR : a few case studies |
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This paper discusses the role of sensors and actuators in Human–Computer Interaction and Virtual Reality. We first introduce the need of sensory input and output and the user senses stimulation. We then present two experiences of immersive games with a comparison of the techniques 20 years ago and today and also discuss the importance of vision-based hand tracking. The main part of the paper is dedicated to haptic and tactile feedbacks with 4 different case studies: haptic feedback using a haptic workstation, a wearable system for mobility improvement of visually impaired people, a system for enhancing pilot performance, and actuators to feel the wind. Finally, we survey a few smart jackets with sensors and actuators. |
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International Conference on NextGen Electronic Technologies (ICNETS2-2016) |
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International Conference on NextGen Electronic Technologies (ICNETS2-2016) Thalmann, Daniel |
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Conference or Workshop Item |
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Thalmann, Daniel |
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Thalmann, Daniel |
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Sensors and actuators for HCI and VR : a few case studies |
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Sensors and actuators for HCI and VR : a few case studies |
title_full |
Sensors and actuators for HCI and VR : a few case studies |
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Sensors and actuators for HCI and VR : a few case studies |
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Sensors and actuators for HCI and VR : a few case studies |
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sensors and actuators for hci and vr : a few case studies |
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2020 |
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https://hdl.handle.net/10356/142066 |
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1681057891972284416 |