Machine flaws in generative art
This panel focuses on opening up a discussion on the role of art in the times when AI systems are becoming ubiquitous. It embraces the machine flaws, irregularities and errors that artists explore to push the boundaries of their art practice and find new thematic, technological and conceptual ground...
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sg-ntu-dr.10356-1423962020-06-22T01:28:20Z Machine flaws in generative art Grba, Dejan Todorović, Vladimir Boye, Paul Kang, Kristy H. A. Pandilovski, Melentie School of Art, Design and Media Proceedings of the 25th International Symposium on Electronic Art Visual arts and music::Media Generative Art Virtual Reality This panel focuses on opening up a discussion on the role of art in the times when AI systems are becoming ubiquitous. It embraces the machine flaws, irregularities and errors that artists explore to push the boundaries of their art practice and find new thematic, technological and conceptual grounds for experimentation. The panel explores and compares multiple views, case studies and projects produced in various disciplines including data driven city portraits, generative media facades, urban media art, spatiotemporal visualizations, machine learning narrative experiments in VR, neural networks and art; and discrepancies or interrelatedness between human creativity and the future of Artificial general intelligence (AGI). Published version 2020-06-22T01:28:20Z 2020-06-22T01:28:20Z 2019 Conference Paper Grba, D., Todorović, V., Boye, P., Kang, K. H. A., & Pandilovski, M. (2019). Machine flaws in generative art. Proceedings of the 25th International Symposium on Electronic Art, 713-716. doi:10.5281/zenodo.3748681 https://hdl.handle.net/10356/142396 10.5281/zenodo.3748681 713 716 en © 2019 The individual authors, Art Center Nabi, Korea Advanced Institute of Science and Technology, Chung-Ang University, and ISEA International. All rights reserved. This paper was published in Proceedings of the 25th International Symposium on Electronic Art and is made available with permission of The individual authors, Art Center Nabi, Korea Advanced Institute of Science and Technology, Chung-Ang University, and ISEA International. application/pdf |
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Visual arts and music::Media Generative Art Virtual Reality Grba, Dejan Todorović, Vladimir Boye, Paul Kang, Kristy H. A. Pandilovski, Melentie Machine flaws in generative art |
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This panel focuses on opening up a discussion on the role of art in the times when AI systems are becoming ubiquitous. It embraces the machine flaws, irregularities and errors that artists explore to push the boundaries of their art practice and find new thematic, technological and conceptual grounds for experimentation. The panel explores and compares multiple views, case studies and projects produced in various disciplines including data driven city portraits, generative media facades, urban media art, spatiotemporal visualizations, machine learning narrative experiments in VR, neural networks and art; and discrepancies or interrelatedness between human creativity and the future of Artificial general intelligence (AGI). |
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School of Art, Design and Media |
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School of Art, Design and Media Grba, Dejan Todorović, Vladimir Boye, Paul Kang, Kristy H. A. Pandilovski, Melentie |
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Conference or Workshop Item |
author |
Grba, Dejan Todorović, Vladimir Boye, Paul Kang, Kristy H. A. Pandilovski, Melentie |
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Grba, Dejan |
title |
Machine flaws in generative art |
title_short |
Machine flaws in generative art |
title_full |
Machine flaws in generative art |
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Machine flaws in generative art |
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Machine flaws in generative art |
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machine flaws in generative art |
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2020 |
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https://hdl.handle.net/10356/142396 |
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1681057261241237504 |