Alive caricature from 2D to 3D

Caricature is an art form that expresses subjects in abstract, simple and exaggerated views. While many caricatures are 2D images, this paper presents an algorithm for creating expressive 3D caricatures from 2D caricature images with minimum user interaction. The key idea of our approach is to intro...

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Main Authors: Wu, Qianyi, Zhang, Juyong, Lai, Yu-Kun, Zheng, Jianmin, Cai, Jianfei
Other Authors: School of Computer Science and Engineering
Format: Conference or Workshop Item
Language:English
Published: 2020
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Online Access:https://hdl.handle.net/10356/142653
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1426532020-06-26T03:40:58Z Alive caricature from 2D to 3D Wu, Qianyi Zhang, Juyong Lai, Yu-Kun Zheng, Jianmin Cai, Jianfei School of Computer Science and Engineering 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition Engineering::Computer science and engineering Face Three-dimensional Displays Caricature is an art form that expresses subjects in abstract, simple and exaggerated views. While many caricatures are 2D images, this paper presents an algorithm for creating expressive 3D caricatures from 2D caricature images with minimum user interaction. The key idea of our approach is to introduce an intrinsic deformation representation that has the capability of extrapolation, enabling us to create a deformation space from standard face datasets, which maintains face constraints and meanwhile is sufficiently large for producing exaggerated face models. Built upon the proposed deformation representation, an optimization model is formulated to find the 3D caricature that captures the style of the 2D caricature image automatically. The experiments show that our approach has better capability in expressing caricatures than those fitting approaches directly using classical parametric face models such as 3DMM and FaceWareHouse. Moreover, our approach is based on standard face datasets and avoids constructing complicated 3D caricature training sets, which provides great flexibility in real applications. MOE (Min. of Education, S’pore) Accepted version 2020-06-26T03:40:58Z 2020-06-26T03:40:58Z 2018 Conference Paper Wu, Q., Zhang, J., Lai, Y.-K., Zheng, J., & Cai, J. (2018). Alive caricature from 2D to 3D. Proceedings of 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 7336-7345. doi:10.1109/CVPR.2018.00766 978-1-5386-6421-6 https://hdl.handle.net/10356/142653 10.1109/CVPR.2018.00766 2-s2.0-85062860227 7336 7345 en © 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. The published version is available at: https://doi.org/10.1109/CVPR.2018.00766. application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic Engineering::Computer science and engineering
Face
Three-dimensional Displays
spellingShingle Engineering::Computer science and engineering
Face
Three-dimensional Displays
Wu, Qianyi
Zhang, Juyong
Lai, Yu-Kun
Zheng, Jianmin
Cai, Jianfei
Alive caricature from 2D to 3D
description Caricature is an art form that expresses subjects in abstract, simple and exaggerated views. While many caricatures are 2D images, this paper presents an algorithm for creating expressive 3D caricatures from 2D caricature images with minimum user interaction. The key idea of our approach is to introduce an intrinsic deformation representation that has the capability of extrapolation, enabling us to create a deformation space from standard face datasets, which maintains face constraints and meanwhile is sufficiently large for producing exaggerated face models. Built upon the proposed deformation representation, an optimization model is formulated to find the 3D caricature that captures the style of the 2D caricature image automatically. The experiments show that our approach has better capability in expressing caricatures than those fitting approaches directly using classical parametric face models such as 3DMM and FaceWareHouse. Moreover, our approach is based on standard face datasets and avoids constructing complicated 3D caricature training sets, which provides great flexibility in real applications.
author2 School of Computer Science and Engineering
author_facet School of Computer Science and Engineering
Wu, Qianyi
Zhang, Juyong
Lai, Yu-Kun
Zheng, Jianmin
Cai, Jianfei
format Conference or Workshop Item
author Wu, Qianyi
Zhang, Juyong
Lai, Yu-Kun
Zheng, Jianmin
Cai, Jianfei
author_sort Wu, Qianyi
title Alive caricature from 2D to 3D
title_short Alive caricature from 2D to 3D
title_full Alive caricature from 2D to 3D
title_fullStr Alive caricature from 2D to 3D
title_full_unstemmed Alive caricature from 2D to 3D
title_sort alive caricature from 2d to 3d
publishDate 2020
url https://hdl.handle.net/10356/142653
_version_ 1681057625129615360