Collaborative information seeking in Pokémon GO

This dissertation attempted to investigate the information needs of Pokémon GO players and how they collaborate in the information seeking process. The Collaborative information seeking (CIS) phenomenon has been studied in the contexts of professional and leisure activities in recent years, but few...

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Main Author: Li, Jiaqi
Other Authors: Goh Hoe Lian, Dion
Format: Thesis-Master by Coursework
Language:English
Published: Nanyang Technological University 2020
Subjects:
Online Access:https://hdl.handle.net/10356/143533
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1435332020-09-08T01:15:16Z Collaborative information seeking in Pokémon GO Li, Jiaqi Goh Hoe Lian, Dion Wee Kim Wee School of Communication and Information ASHLGoh@ntu.edu.sg Library and information science::Libraries::Information retrieval and analysis Library and information science::Libraries::Cooperation and coordination This dissertation attempted to investigate the information needs of Pokémon GO players and how they collaborate in the information seeking process. The Collaborative information seeking (CIS) phenomenon has been studied in the contexts of professional and leisure activities in recent years, but few have looked into it in gaming scenarios. Pokémon GO is one of the most popular mobile games, which encourages immensely frequent social interactions and collaborations. Assuming the high possibility that the CIS process occurs in Pokémon GO gameplay, we conducted an empirical study through semi-standardized interviews to explore it. The information needs of Pokémon GO players were firstly investigated to form a fundamental understanding of the players’ motivation for information seeking. The interview questions which were designed based on the process-based Collaborative information Seeking model proposed by Chirag Shah (2012c) were then applied to identify collaborative activities in Pokémon GO players’ information seeking processes. The results showcased several conclusions: Pokémon basic information and events information are two categories of information mostly sought after by players; friends via either face-to-face or chat groups are the most popular information source that players refer to for the information they need; CIS process happens frequently in Pokémon GO context; an extension of the process-based CIS model in relation to gaming contexts is recommended. Master of Science (Information Systems) 2020-09-08T01:15:16Z 2020-09-08T01:15:16Z 2020 Thesis-Master by Coursework https://hdl.handle.net/10356/143533 en application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic Library and information science::Libraries::Information retrieval and analysis
Library and information science::Libraries::Cooperation and coordination
spellingShingle Library and information science::Libraries::Information retrieval and analysis
Library and information science::Libraries::Cooperation and coordination
Li, Jiaqi
Collaborative information seeking in Pokémon GO
description This dissertation attempted to investigate the information needs of Pokémon GO players and how they collaborate in the information seeking process. The Collaborative information seeking (CIS) phenomenon has been studied in the contexts of professional and leisure activities in recent years, but few have looked into it in gaming scenarios. Pokémon GO is one of the most popular mobile games, which encourages immensely frequent social interactions and collaborations. Assuming the high possibility that the CIS process occurs in Pokémon GO gameplay, we conducted an empirical study through semi-standardized interviews to explore it. The information needs of Pokémon GO players were firstly investigated to form a fundamental understanding of the players’ motivation for information seeking. The interview questions which were designed based on the process-based Collaborative information Seeking model proposed by Chirag Shah (2012c) were then applied to identify collaborative activities in Pokémon GO players’ information seeking processes. The results showcased several conclusions: Pokémon basic information and events information are two categories of information mostly sought after by players; friends via either face-to-face or chat groups are the most popular information source that players refer to for the information they need; CIS process happens frequently in Pokémon GO context; an extension of the process-based CIS model in relation to gaming contexts is recommended.
author2 Goh Hoe Lian, Dion
author_facet Goh Hoe Lian, Dion
Li, Jiaqi
format Thesis-Master by Coursework
author Li, Jiaqi
author_sort Li, Jiaqi
title Collaborative information seeking in Pokémon GO
title_short Collaborative information seeking in Pokémon GO
title_full Collaborative information seeking in Pokémon GO
title_fullStr Collaborative information seeking in Pokémon GO
title_full_unstemmed Collaborative information seeking in Pokémon GO
title_sort collaborative information seeking in pokémon go
publisher Nanyang Technological University
publishDate 2020
url https://hdl.handle.net/10356/143533
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