ImmerTai : immersive motion learning in VR environments
Immersive learning in Virtual Reality (VR) environments is the developing trend for future education systems including remote physical training. This paper presents “ImmerTai”, a system that is designed for effective remote motion training, particularly for Chinese Taichi, in an immersive way. With...
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sg-ntu-dr.10356-1447472020-11-23T05:58:55Z ImmerTai : immersive motion learning in VR environments Chen, Xiaoming Chen, Zhibo Li, Ye He, Tianyu Hou, Junhui Liu, Sen He, Ying School of Computer Science and Engineering Engineering::Computer science and engineering Immersive Education Motion Training Immersive learning in Virtual Reality (VR) environments is the developing trend for future education systems including remote physical training. This paper presents “ImmerTai”, a system that is designed for effective remote motion training, particularly for Chinese Taichi, in an immersive way. With ImmerTai, the Taichi expert’s motion is captured and delivered to remote students in CAVE, HMD and PC environments for learning. The students’ motions are also captured for motion quality assessment and a group of students can form a virtual collaborative learning scenario. We built up a Taichi motion dataset with ground truth of motion quality, and based on this, we developed and evaluated several motion quality assessment methods. Then, user tests were designed and carried out to measure and compare the learning outcomes (learning time, quality and overall efficiency) of students in Cave Automatic Virtual Environment (CAVE), Head Mounted Display (HMD) and Personal Computer (PC) environments. Meanwhile, the connections between students’ learning outcomes and their VR experience were investigated and discussed too. Our results show that ImmerTai can accelerate the learning process of students noticeably (up to 17%) compared to non-immersive learning with the conventional PC setup. However, we observed a substantial difference in the quality of the learnt motion between CAVE (26% gain) and HMD (23% drop) compared to PC (baseline). While strong VR presence can enhance the learning experience of students, their learning outcomes are not fully consistent to their experience. Overall, ImmerTai with CAVE demonstrated a significantly higher learning efficiency than other tested environments. This work was supported in part by the National Key Research and Development Program of China under Grant No. 2016YFC0801001, the National Program on Key Basic Research Projects (973 Program) under Grant 2015CB351803, NSFC under Grant 61571413, 61632001, 61390514, and Scientific and Technological Project Grant offered by the Ministry of Human Resources and Social Security of China and the Department of Human Resources and Social Security of Anhui Province, China. 2020-11-23T05:58:55Z 2020-11-23T05:58:55Z 2018 Journal Article Chen, X., Chen, Z., Li, Y., He, T., Hou, J., Liu, S., & He, Y. (2019). ImmerTai : immersive motion learning in VR environments. Journal of Visual Communication and Image Representation, 58, 416-427. doi:10.1016/j.jvcir.2018.11.039 1047-3203 https://hdl.handle.net/10356/144747 10.1016/j.jvcir.2018.11.039 58 416 427 en Journal of Visual Communication and Image Representation © 2018 Elsevier Inc. All rights reserved. |
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Engineering::Computer science and engineering Immersive Education Motion Training Chen, Xiaoming Chen, Zhibo Li, Ye He, Tianyu Hou, Junhui Liu, Sen He, Ying ImmerTai : immersive motion learning in VR environments |
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Immersive learning in Virtual Reality (VR) environments is the developing trend for future education systems including remote physical training. This paper presents “ImmerTai”, a system that is designed for effective remote motion training, particularly for Chinese Taichi, in an immersive way. With ImmerTai, the Taichi expert’s motion is captured and delivered to remote students in CAVE, HMD and PC environments for learning. The students’ motions are also captured for motion quality assessment and a group of students can form a virtual collaborative learning scenario. We built up a Taichi motion dataset with ground truth of motion quality, and based on this, we developed and evaluated several motion quality assessment methods. Then, user tests were designed and carried out to measure and compare the learning outcomes (learning time, quality and overall efficiency) of students in Cave Automatic Virtual Environment (CAVE), Head Mounted Display (HMD) and Personal Computer (PC) environments. Meanwhile, the connections between students’ learning outcomes and their VR experience were investigated and discussed too. Our results show that ImmerTai can accelerate the learning process of students noticeably (up to 17%) compared to non-immersive learning with the conventional PC setup. However, we observed a substantial difference in the quality of the learnt motion between CAVE (26% gain) and HMD (23% drop) compared to PC (baseline). While strong VR presence can enhance the learning experience of students, their learning outcomes are not fully consistent to their experience. Overall, ImmerTai with CAVE demonstrated a significantly higher learning efficiency than other tested environments. |
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School of Computer Science and Engineering |
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School of Computer Science and Engineering Chen, Xiaoming Chen, Zhibo Li, Ye He, Tianyu Hou, Junhui Liu, Sen He, Ying |
format |
Article |
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Chen, Xiaoming Chen, Zhibo Li, Ye He, Tianyu Hou, Junhui Liu, Sen He, Ying |
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Chen, Xiaoming |
title |
ImmerTai : immersive motion learning in VR environments |
title_short |
ImmerTai : immersive motion learning in VR environments |
title_full |
ImmerTai : immersive motion learning in VR environments |
title_fullStr |
ImmerTai : immersive motion learning in VR environments |
title_full_unstemmed |
ImmerTai : immersive motion learning in VR environments |
title_sort |
immertai : immersive motion learning in vr environments |
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2020 |
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https://hdl.handle.net/10356/144747 |
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1688665287627374592 |