GPU-based multiple-choice scheme for mesh simplification
This paper presents a novel GPU-based parallel algorithm to simplify triangular meshes. Existing GPU based methods usually produce simplified meshes with lower quality. This is generally because they put more emphasis on parallelism than mesh quality. After a thorough analysis of the existing method...
Saved in:
Main Authors: | Koh, Naimin, Zhang, Wenjing, Zheng, Jianmin, Cai, Yiyu |
---|---|
Other Authors: | School of Computer Science and Engineering |
Format: | Conference or Workshop Item |
Language: | English |
Published: |
2020
|
Subjects: | |
Online Access: | https://hdl.handle.net/10356/144946 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
Similar Items
-
Delaunay triangulation in R3 on the GPU
by: ASHWIN NANJAPPA
Published: (2013) -
GPU-based haptic simulator for dental bone drilling
by: Zheng, F., et al.
Published: (2014) -
Seamless simplification of multi-chart textured meshes with adaptively updated correspondence
by: Zhang, Wenjing, et al.
Published: (2022) -
A 2D GPU Mesh Generator
by: QI MENG
Published: (2014) -
REAL-TIME DATA MINING FOR PROCESS OPERATIONS USING GRAPHICS PROCESSING UNIT (GPU)-BASED HIGH PERFORMANCE COMPUTING
by: LAU MAI CHAN
Published: (2015)