GPU-based multiple-choice scheme for mesh simplification
This paper presents a novel GPU-based parallel algorithm to simplify triangular meshes. Existing GPU based methods usually produce simplified meshes with lower quality. This is generally because they put more emphasis on parallelism than mesh quality. After a thorough analysis of the existing method...
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Main Authors: | Koh, Naimin, Zhang, Wenjing, Zheng, Jianmin, Cai, Yiyu |
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其他作者: | School of Computer Science and Engineering |
格式: | Conference or Workshop Item |
語言: | English |
出版: |
2020
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在線閱讀: | https://hdl.handle.net/10356/144946 |
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