GPU-based multiple-choice scheme for mesh simplification

This paper presents a novel GPU-based parallel algorithm to simplify triangular meshes. Existing GPU based methods usually produce simplified meshes with lower quality. This is generally because they put more emphasis on parallelism than mesh quality. After a thorough analysis of the existing method...

全面介紹

Saved in:
書目詳細資料
Main Authors: Koh, Naimin, Zhang, Wenjing, Zheng, Jianmin, Cai, Yiyu
其他作者: School of Computer Science and Engineering
格式: Conference or Workshop Item
語言:English
出版: 2020
主題:
GPU
在線閱讀:https://hdl.handle.net/10356/144946
標簽: 添加標簽
沒有標簽, 成為第一個標記此記錄!