A digital game for international students' adjustment

Although digital games have been developed for various subject areas, little attention has been focused on using digital games to address international students' adjustment issues. For this reason, this paper endeavors to explore the use of a digital game in facilitating international students...

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Main Authors: Bisadi, Maryam, Chua, Alton Yeow Kuan, Lee, Chu Keong
Other Authors: Wee Kim Wee School of Communication and Information
Format: Conference or Workshop Item
Language:English
Published: 2020
Subjects:
Online Access:https://eric.ed.gov/?id=ED562359
https://hdl.handle.net/10356/145114
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1451142023-03-05T15:56:30Z A digital game for international students' adjustment Bisadi, Maryam Chua, Alton Yeow Kuan Lee, Chu Keong Wee Kim Wee School of Communication and Information IADIS International Conference e-Learning 2013 Social sciences::Recreation Information Need Adjustment Although digital games have been developed for various subject areas, little attention has been focused on using digital games to address international students' adjustment issues. For this reason, this paper endeavors to explore the use of a digital game in facilitating international students acquire adjustment-related information. Specifically, the objectives of this paper are twofold. One, it seeks to introduce a digital game called Digital Game for International Student Training (DGIST) which is intended to satisfy important aspects of international students' information needs through fun. Two, it seeks to perform a preliminary evaluation of DGIST in terms of its efficacy in helping international students acquire adjustment-related information through a before-and-after with control experimental design. A total of 80 participants were involved in the study. Despite a few shortcomings, the results for DGIST appeared to be promising. Statistical analyses confirmed that DGIST was more effective in helping students acquire adjustment-related information than the paper-based document. This paper concludes with some limitations and suggests a few areas for further research. Published version 2020-12-11T06:38:58Z 2020-12-11T06:38:58Z 2013 Conference Paper Bisadi, M., Chua, A. Y. K., & Lee, C. K. (2013). A digital game for international students' adjustment. Proceedings of the IADIS International Conference e-Learning 2013, 255-262. 978-972-8939-88-5 https://eric.ed.gov/?id=ED562359 https://hdl.handle.net/10356/145114 255 262 en © 2013 IADIS. All rights reserved. This paper was published in Proceedings of the IADIS International Conference e-Learning 2013 and is made available with permission of IADIS. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Social sciences::Recreation
Information Need
Adjustment
spellingShingle Social sciences::Recreation
Information Need
Adjustment
Bisadi, Maryam
Chua, Alton Yeow Kuan
Lee, Chu Keong
A digital game for international students' adjustment
description Although digital games have been developed for various subject areas, little attention has been focused on using digital games to address international students' adjustment issues. For this reason, this paper endeavors to explore the use of a digital game in facilitating international students acquire adjustment-related information. Specifically, the objectives of this paper are twofold. One, it seeks to introduce a digital game called Digital Game for International Student Training (DGIST) which is intended to satisfy important aspects of international students' information needs through fun. Two, it seeks to perform a preliminary evaluation of DGIST in terms of its efficacy in helping international students acquire adjustment-related information through a before-and-after with control experimental design. A total of 80 participants were involved in the study. Despite a few shortcomings, the results for DGIST appeared to be promising. Statistical analyses confirmed that DGIST was more effective in helping students acquire adjustment-related information than the paper-based document. This paper concludes with some limitations and suggests a few areas for further research.
author2 Wee Kim Wee School of Communication and Information
author_facet Wee Kim Wee School of Communication and Information
Bisadi, Maryam
Chua, Alton Yeow Kuan
Lee, Chu Keong
format Conference or Workshop Item
author Bisadi, Maryam
Chua, Alton Yeow Kuan
Lee, Chu Keong
author_sort Bisadi, Maryam
title A digital game for international students' adjustment
title_short A digital game for international students' adjustment
title_full A digital game for international students' adjustment
title_fullStr A digital game for international students' adjustment
title_full_unstemmed A digital game for international students' adjustment
title_sort digital game for international students' adjustment
publishDate 2020
url https://eric.ed.gov/?id=ED562359
https://hdl.handle.net/10356/145114
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