Improving visual quality of synthetic terrains using weathering simulation on graphics processing unit

Visual simulation of natural eroded terrains using computer graphics has always been a fascinating research field. While many algorithms have been developed to improve terrain visual quality, physically-based hydraulic erosion algorithms have gained much attention in recent years for its ability to...

Full description

Saved in:
Bibliographic Details
Main Author: Nguyen, Hoang Anh
Other Authors: Parimal Aswani
Format: Theses and Dissertations
Language:English
Published: 2008
Subjects:
Online Access:https://hdl.handle.net/10356/14523
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-14523
record_format dspace
spelling sg-ntu-dr.10356-145232023-03-04T00:42:38Z Improving visual quality of synthetic terrains using weathering simulation on graphics processing unit Nguyen, Hoang Anh Parimal Aswani Doug McNabb Mark De Simone Alexei Sourin School of Computer Engineering DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics Visual simulation of natural eroded terrains using computer graphics has always been a fascinating research field. While many algorithms have been developed to improve terrain visual quality, physically-based hydraulic erosion algorithms have gained much attention in recent years for its ability to generate realistic natural-looking terrains. In spite of that, most of the algorithms proposed so far have only been tested with low resolution terrains. When these algorithms are used on higher resolution terrains, they can take up to several hours to run, which make them unsuitable for many applications, especially real-time ones. That is the reason why in many graphics applications such as games nowadays, terrain is mostly generated offline and only loaded during game play. This situation will restrict the number of terrains to be stored when we have limited storage capacity. Recently, graphics hardware has become a new mechanism to improve the speed of computation. This has given us the idea to develop the next generation of General Pur-pose Computation on Graphics Processing Unit (GPGPU) erosion algorithms for faster terrain generation.In this thesis, we propose a fast and efficient GPU-based hydraulic erosion procedural technique which runs at interactive rates on today’s computers. This procedural technique can be used to abstract low resolution terrain data and generate high resolution realistic terrains on the fly during the application loading time. MASTER OF ENGINEERING (SCE) 2008-11-27T01:00:12Z 2008-11-27T01:00:12Z 2008 2008 Thesis Nguyen, H. A. (2008). Improving visual quality of synthetic terrains using weathering simulation on graphics processing unit. Master’s thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/14523 10.32657/10356/14523 en 130 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
spellingShingle DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
Nguyen, Hoang Anh
Improving visual quality of synthetic terrains using weathering simulation on graphics processing unit
description Visual simulation of natural eroded terrains using computer graphics has always been a fascinating research field. While many algorithms have been developed to improve terrain visual quality, physically-based hydraulic erosion algorithms have gained much attention in recent years for its ability to generate realistic natural-looking terrains. In spite of that, most of the algorithms proposed so far have only been tested with low resolution terrains. When these algorithms are used on higher resolution terrains, they can take up to several hours to run, which make them unsuitable for many applications, especially real-time ones. That is the reason why in many graphics applications such as games nowadays, terrain is mostly generated offline and only loaded during game play. This situation will restrict the number of terrains to be stored when we have limited storage capacity. Recently, graphics hardware has become a new mechanism to improve the speed of computation. This has given us the idea to develop the next generation of General Pur-pose Computation on Graphics Processing Unit (GPGPU) erosion algorithms for faster terrain generation.In this thesis, we propose a fast and efficient GPU-based hydraulic erosion procedural technique which runs at interactive rates on today’s computers. This procedural technique can be used to abstract low resolution terrain data and generate high resolution realistic terrains on the fly during the application loading time.
author2 Parimal Aswani
author_facet Parimal Aswani
Nguyen, Hoang Anh
format Theses and Dissertations
author Nguyen, Hoang Anh
author_sort Nguyen, Hoang Anh
title Improving visual quality of synthetic terrains using weathering simulation on graphics processing unit
title_short Improving visual quality of synthetic terrains using weathering simulation on graphics processing unit
title_full Improving visual quality of synthetic terrains using weathering simulation on graphics processing unit
title_fullStr Improving visual quality of synthetic terrains using weathering simulation on graphics processing unit
title_full_unstemmed Improving visual quality of synthetic terrains using weathering simulation on graphics processing unit
title_sort improving visual quality of synthetic terrains using weathering simulation on graphics processing unit
publishDate 2008
url https://hdl.handle.net/10356/14523
_version_ 1759858137510182912