Manufactory : promoting 3D spatial skills with productive failure and educational games
This research study investigated an innovative teaching and learning framework that incorporated the proven concept of Productive Failure (PF) and educational games. The aim is to design a new approach that effectively enhances students' learning experience and improves their understanding capa...
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sg-ntu-dr.10356-1456802021-01-05T01:24:35Z Manufactory : promoting 3D spatial skills with productive failure and educational games Tian, Nana Kanappan, Vinayak Teoh Hong, Jeffrey Yan Jack Fathima, Ayesha Fernando, Owen Noel Newton Seah, Hock Soon Chattopadhyay, Anupam School of Computer Science and Engineering School of Art, Design and Media The Asian Conference on Education 2018: Official Conference Proceedings (ACE 2018) Complexity Institute Engineering::Computer science and engineering 3D Spatial Skills Educational Games This research study investigated an innovative teaching and learning framework that incorporated the proven concept of Productive Failure (PF) and educational games. The aim is to design a new approach that effectively enhances students' learning experience and improves their understanding capacities in the threshold concepts of product manufacturing and assembly. As a measure to promote active learning, an educational game is introduced in the problem-solving phase of PF. To be precise, a 3D puzzle game named 'Manufactory' was designed and implemented to assist students in improving their 3D spatial abilities. In order to evaluate the presented framework, an interactive experiment was conducted where students were allocated to Productive Failure (PF) group or Direct Learning (DL) group. In the former group, students are first required to solve the problems in the puzzle game independently before instructions are given in the second stage. Meanwhile, the conventional teaching approach is conducted in the latter group. Experimental results reflect that students in the PF group have achieved a distinctive improvement, raising their average score by 40% and has outperformed students in the DL group with 22% greater progression during the post-test. This demonstrates that our 3D educational game design provided an engaging environment for the problem-solving phase, which serves as the primary motivation for effective absorption of the concepts in the delayed instruction phase. Suggestions for improving the design of PF and educational game are discussed. Published version 2021-01-05T01:24:35Z 2021-01-05T01:24:35Z 2018 Conference Paper Tian, N., Kanappan, V. T., Hong, J. Y. J., Fathima, A., Fernando, O. N. N., Seah, H. S., & Chattopadhyay, A. (2018). Manufactory : promoting 3D spatial skills with productive failure and educational games.The Asian Conference on Education 2018: Official Conference Proceedings (ACE 2018). 2186-5892 https://hdl.handle.net/10356/145680 en © 2018 The International Academic Forum. This is an open-access article distributed under the terms of the Creative Commons Attribution License. application/pdf |
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Engineering::Computer science and engineering 3D Spatial Skills Educational Games Tian, Nana Kanappan, Vinayak Teoh Hong, Jeffrey Yan Jack Fathima, Ayesha Fernando, Owen Noel Newton Seah, Hock Soon Chattopadhyay, Anupam Manufactory : promoting 3D spatial skills with productive failure and educational games |
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This research study investigated an innovative teaching and learning framework that incorporated the proven concept of Productive Failure (PF) and educational games. The aim is to design a new approach that effectively enhances students' learning experience and improves their understanding capacities in the threshold concepts of product manufacturing and assembly. As a measure to promote active learning, an educational game is introduced in the problem-solving phase of PF. To be precise, a 3D puzzle game named 'Manufactory' was designed and implemented to assist students in improving their 3D spatial abilities. In order to evaluate the presented framework, an interactive experiment was conducted where students were allocated to Productive Failure (PF) group or Direct Learning (DL) group. In the former group, students are first required to solve the problems in the puzzle game independently before instructions are given in the second stage. Meanwhile, the conventional teaching approach is conducted in the latter group. Experimental results reflect that students in the PF group have achieved a distinctive improvement, raising their average score by 40% and has outperformed students in the DL group with 22% greater progression during the post-test. This demonstrates that our 3D educational game design provided an engaging environment for the problem-solving phase, which serves as the primary motivation for effective absorption of the concepts in the delayed instruction phase. Suggestions for improving the design of PF and educational game are discussed. |
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School of Computer Science and Engineering |
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School of Computer Science and Engineering Tian, Nana Kanappan, Vinayak Teoh Hong, Jeffrey Yan Jack Fathima, Ayesha Fernando, Owen Noel Newton Seah, Hock Soon Chattopadhyay, Anupam |
format |
Conference or Workshop Item |
author |
Tian, Nana Kanappan, Vinayak Teoh Hong, Jeffrey Yan Jack Fathima, Ayesha Fernando, Owen Noel Newton Seah, Hock Soon Chattopadhyay, Anupam |
author_sort |
Tian, Nana |
title |
Manufactory : promoting 3D spatial skills with productive failure and educational games |
title_short |
Manufactory : promoting 3D spatial skills with productive failure and educational games |
title_full |
Manufactory : promoting 3D spatial skills with productive failure and educational games |
title_fullStr |
Manufactory : promoting 3D spatial skills with productive failure and educational games |
title_full_unstemmed |
Manufactory : promoting 3D spatial skills with productive failure and educational games |
title_sort |
manufactory : promoting 3d spatial skills with productive failure and educational games |
publishDate |
2021 |
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https://hdl.handle.net/10356/145680 |
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1688665559702437888 |