Play mode effect of exergames on subthreshold depression older adults : a randomized pilot trial
Background: Subthreshold depression is a common mental disorder in late life. Increasing studies have supported the positive effects of exergames to subthreshold depression. The current study aims to investigate how play mode potentially affects exergames’ effects on subthreshold depression among ol...
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sg-ntu-dr.10356-1457342023-03-05T15:57:48Z Play mode effect of exergames on subthreshold depression older adults : a randomized pilot trial Li, Jinhui Theng, Yin-Leng Foo, Schubert Wee Kim Wee School of Communication and Information Social sciences::Psychology Social Interaction Elderly Background: Subthreshold depression is a common mental disorder in late life. Increasing studies have supported the positive effects of exergames to subthreshold depression. The current study aims to investigate how play mode potentially affects exergames’ effects on subthreshold depression among older adults. Method: A between-group experiment was carried out to compare the effect of exergames with different play modes. Fifty-two Singaporean older adults with subthreshold depression were randomly assigned into two conditions, and performed either single-player or multiple-player Nintendo Wii Tennis exergames for 6 weeks, while the key variables of depression, social support and loneliness were measured at both pre- and post-study period. Results: Findings from path analysis suggested that older adults in multiple-player exergames experienced lower levels of loneliness, and further more reduction on subthreshold depression, when compared to those in single-player exergames. Although social support was not affected by play mode, the significant relationship among social support, loneliness, and depression was found in the context of exergaming. Conclusion: This study not only provides additional insight into a possible causal association lining play mode and health outcomes of exergames, but also opens the discussion of how to optimize antidepressive effect of exergames for older adults. Published version 2021-01-06T07:03:55Z 2021-01-06T07:03:55Z 2020 Journal Article Li, J., Theng, Y.-L., & Foo, S. (2020). Play mode effect of exergames on subthreshold depression older adults : a randomized pilot trial. Frontiers in Psychology, 11, 552416-. doi:10.3389/fpsyg.2020.552416 1664-1078 https://hdl.handle.net/10356/145734 10.3389/fpsyg.2020.552416 33192801 11 en Frontiers in Psychology © 2020 Li, Theng and Foo. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. application/pdf |
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Social sciences::Psychology Social Interaction Elderly Li, Jinhui Theng, Yin-Leng Foo, Schubert Play mode effect of exergames on subthreshold depression older adults : a randomized pilot trial |
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Background: Subthreshold depression is a common mental disorder in late life. Increasing studies have supported the positive effects of exergames to subthreshold depression. The current study aims to investigate how play mode potentially affects exergames’ effects on subthreshold depression among older adults. Method: A between-group experiment was carried out to compare the effect of exergames with different play modes. Fifty-two Singaporean older adults with subthreshold depression were randomly assigned into two conditions, and performed either single-player or multiple-player Nintendo Wii Tennis exergames for 6 weeks, while the key variables of depression, social support and loneliness were measured at both pre- and post-study period. Results: Findings from path analysis suggested that older adults in multiple-player exergames experienced lower levels of loneliness, and further more reduction on subthreshold depression, when compared to those in single-player exergames. Although social support was not affected by play mode, the significant relationship among social support, loneliness, and depression was found in the context of exergaming. Conclusion: This study not only provides additional insight into a possible causal association lining play mode and health outcomes of exergames, but also opens the discussion of how to optimize antidepressive effect of exergames for older adults. |
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Wee Kim Wee School of Communication and Information |
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Wee Kim Wee School of Communication and Information Li, Jinhui Theng, Yin-Leng Foo, Schubert |
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Article |
author |
Li, Jinhui Theng, Yin-Leng Foo, Schubert |
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Li, Jinhui |
title |
Play mode effect of exergames on subthreshold depression older adults : a randomized pilot trial |
title_short |
Play mode effect of exergames on subthreshold depression older adults : a randomized pilot trial |
title_full |
Play mode effect of exergames on subthreshold depression older adults : a randomized pilot trial |
title_fullStr |
Play mode effect of exergames on subthreshold depression older adults : a randomized pilot trial |
title_full_unstemmed |
Play mode effect of exergames on subthreshold depression older adults : a randomized pilot trial |
title_sort |
play mode effect of exergames on subthreshold depression older adults : a randomized pilot trial |
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2021 |
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https://hdl.handle.net/10356/145734 |
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1759854006538076160 |