Maximising creativity and art with game engine technology
How does a teacher motivate non-technical students to gain enough proficiency with technology to reach a level where they can be freely creative? This question is at the core for any teacher who teaches complex creative software. At times, technology and creativity appear mutually exclusive, and yet...
Saved in:
主要作者: | Hodgkinson, Gray |
---|---|
其他作者: | School of Art, Design and Media |
格式: | Conference or Workshop Item |
語言: | English |
出版: |
2021
|
主題: | |
在線閱讀: | https://hdl.handle.net/10356/146383 |
標簽: |
添加標簽
沒有標簽, 成為第一個標記此記錄!
|
相似書籍
-
Disrupting the long road of learning 3D animation by using game engine technology
由: Hodgkinson, Gray
出版: (2020) -
Animating with a game engine - a very digital sense of place
由: Hodgkinson, Gray
出版: (2021) -
Social media strategies for art and design research
由: Hodgkinson, Gray
出版: (2021) -
Deriving sense : cognitive aspects of artefactual creativity
由: Grba, Dejan
出版: (2020) -
Lights, virtual camera, action!
由: Hodgkinson, Gray
出版: (2021)