Maximising creativity and art with game engine technology
How does a teacher motivate non-technical students to gain enough proficiency with technology to reach a level where they can be freely creative? This question is at the core for any teacher who teaches complex creative software. At times, technology and creativity appear mutually exclusive, and yet...
Saved in:
Main Author: | Hodgkinson, Gray |
---|---|
Other Authors: | School of Art, Design and Media |
Format: | Conference or Workshop Item |
Language: | English |
Published: |
2021
|
Subjects: | |
Online Access: | https://hdl.handle.net/10356/146383 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
Similar Items
-
Disrupting the long road of learning 3D animation by using game engine technology
by: Hodgkinson, Gray
Published: (2020) -
Animating with a game engine - a very digital sense of place
by: Hodgkinson, Gray
Published: (2021) -
Social media strategies for art and design research
by: Hodgkinson, Gray
Published: (2021) -
Deriving sense : cognitive aspects of artefactual creativity
by: Grba, Dejan
Published: (2020) -
Lights, virtual camera, action!
by: Hodgkinson, Gray
Published: (2021)