Myopic reallocation of extraction improves collective outcomes in networked common-pool resource games
When individuals extract benefits from multiple resources, the decision they face is twofold: besides choosing how much total effort to exert for extraction, they must also decide how to allocate this effort. We focus on the allocation aspect of this choice in an iterated game played on bipartite ne...
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sg-ntu-dr.10356-1464142023-03-05T15:57:32Z Myopic reallocation of extraction improves collective outcomes in networked common-pool resource games Schauf, Andrew Oh, Poong Wee Kim Wee School of Communication and Information Visual arts and music::General Complex Networks Ecological Modelling When individuals extract benefits from multiple resources, the decision they face is twofold: besides choosing how much total effort to exert for extraction, they must also decide how to allocate this effort. We focus on the allocation aspect of this choice in an iterated game played on bipartite networks of agents and common-pool resources (CPRs) that degrade linearly in quality as extraction increases. When CPR users attempt to reallocate their extraction efforts among resources to maximize their own payoffs in the very next round (that is, myopically), collective wealth is increased. Using a heterogeneous mean-field approach, we estimate how these reallocations affect the payoffs of CPR users of different degrees within networks having different levels of degree heterogeneity. Focusing specifically on Nash equilibrium initial conditions, which represent the patterns of over-exploitation that result from rational extraction, we find that networks with greater heterogeneity among CPR degrees show greater improvements over equilibrium due to reallocation. When the marginal utility of extraction diminishes, these reallocations also reduce wealth inequality. These findings emphasize that CPR users' adaptive reallocations of effort-a behavior that previously-studied network evolutionary game models typically disallow by construction-can serve to direct individuals' self-interest toward the collective good. Nanyang Technological University Published version The authors wish to thank Tan Ming Zhen and Fatimah Abdul Razak for helpful comments. This work was supported by Nanyang Technological University [Grant Number M4081975]. 2021-02-16T07:20:01Z 2021-02-16T07:20:01Z 2021 Journal Article Schauf, A., & Oh, P. (2021). Myopic reallocation of extraction improves collective outcomes in networked common-pool resource games. Scientific Reports, 11(1), 886-. doi:10.1038/s41598-020-79514-5 2045-2322 https://hdl.handle.net/10356/146414 10.1038/s41598-020-79514-5 33441594 2-s2.0-85099353420 1 11 en M4081975 Scientific Reports © 2021 The Author(s). This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/. application/pdf |
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Visual arts and music::General Complex Networks Ecological Modelling Schauf, Andrew Oh, Poong Myopic reallocation of extraction improves collective outcomes in networked common-pool resource games |
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When individuals extract benefits from multiple resources, the decision they face is twofold: besides choosing how much total effort to exert for extraction, they must also decide how to allocate this effort. We focus on the allocation aspect of this choice in an iterated game played on bipartite networks of agents and common-pool resources (CPRs) that degrade linearly in quality as extraction increases. When CPR users attempt to reallocate their extraction efforts among resources to maximize their own payoffs in the very next round (that is, myopically), collective wealth is increased. Using a heterogeneous mean-field approach, we estimate how these reallocations affect the payoffs of CPR users of different degrees within networks having different levels of degree heterogeneity. Focusing specifically on Nash equilibrium initial conditions, which represent the patterns of over-exploitation that result from rational extraction, we find that networks with greater heterogeneity among CPR degrees show greater improvements over equilibrium due to reallocation. When the marginal utility of extraction diminishes, these reallocations also reduce wealth inequality. These findings emphasize that CPR users' adaptive reallocations of effort-a behavior that previously-studied network evolutionary game models typically disallow by construction-can serve to direct individuals' self-interest toward the collective good. |
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Wee Kim Wee School of Communication and Information |
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Wee Kim Wee School of Communication and Information Schauf, Andrew Oh, Poong |
format |
Article |
author |
Schauf, Andrew Oh, Poong |
author_sort |
Schauf, Andrew |
title |
Myopic reallocation of extraction improves collective outcomes in networked common-pool resource games |
title_short |
Myopic reallocation of extraction improves collective outcomes in networked common-pool resource games |
title_full |
Myopic reallocation of extraction improves collective outcomes in networked common-pool resource games |
title_fullStr |
Myopic reallocation of extraction improves collective outcomes in networked common-pool resource games |
title_full_unstemmed |
Myopic reallocation of extraction improves collective outcomes in networked common-pool resource games |
title_sort |
myopic reallocation of extraction improves collective outcomes in networked common-pool resource games |
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2021 |
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https://hdl.handle.net/10356/146414 |
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1759853519554215936 |