Revisiting gender preference for a first-person shooter videogame : effects of non-verbal sensitivity and gender on enjoyment
In this study, we investigated the effects of gender (male vs. female) and non-verbal sensitivity (high vs. low) on game experience after playing a first-person shooter videogame. The results of Experiment 2 (n = 50) showed that participants with high non-verbal sensitivity experienced more positive...
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sg-ntu-dr.10356-1464332023-03-05T15:57:56Z Revisiting gender preference for a first-person shooter videogame : effects of non-verbal sensitivity and gender on enjoyment Jung, Younbo Oh, Hyun Jee Sng, Jeremy Kwon, Joung Huem Detenber, Benjamin H. Wee Kim Wee School of Communication and Information Social sciences::Communication Gender Psychology In this study, we investigated the effects of gender (male vs. female) and non-verbal sensitivity (high vs. low) on game experience after playing a first-person shooter videogame. The results of Experiment 2 (n = 50) showed that participants with high non-verbal sensitivity experienced more positive valence and a greater level of arousal than participants with low non-verbal sensitivity. The biological sex of the participants became non-significant, after taking into consideration non-verbal sensitivity. The results of a mediation analysis showed that the emotional valence and arousal mediated the effects of non-verbal sensitivity on the enjoyment of the videogame. Implications with respect to a new understanding of gender preference for certain genres of videogames by identifying specific gender-related skills are discussed. Accepted version 2021-02-17T01:30:54Z 2021-02-17T01:30:54Z 2014 Journal Article Jung, Y., Oh, H. J., Sng, J., Kwon, J. H., & Detenber, B. H. (2015). Revisiting gender preference for a first-person shooter videogame : effects of non-verbal sensitivity and gender on enjoyment. Interacting with Computers, 27(6), 697-705. doi:10.1093/iwc/iwu024 0953-5438 https://hdl.handle.net/10356/146433 10.1093/iwc/iwu024 2-s2.0-84983341604 6 27 697 705 en Interacting with Computers © 2014 The Author 2014. Published by Oxford University Press on behalf of The British Computer Society. All rights reserved application/pdf |
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Social sciences::Communication Gender Psychology Jung, Younbo Oh, Hyun Jee Sng, Jeremy Kwon, Joung Huem Detenber, Benjamin H. Revisiting gender preference for a first-person shooter videogame : effects of non-verbal sensitivity and gender on enjoyment |
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In this study, we investigated the effects of gender (male vs. female) and non-verbal sensitivity (high vs. low) on game experience after playing a first-person shooter videogame. The results of Experiment 2 (n = 50) showed that participants with high non-verbal sensitivity experienced more positive valence and a greater level of arousal than participants with low non-verbal sensitivity. The biological sex of the participants became non-significant, after taking into consideration non-verbal sensitivity. The results of a mediation analysis showed that the emotional valence and arousal mediated the effects of non-verbal sensitivity on the enjoyment of the videogame. Implications with respect to a new understanding of gender preference for certain genres of videogames by identifying specific gender-related skills are discussed. |
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Wee Kim Wee School of Communication and Information |
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Wee Kim Wee School of Communication and Information Jung, Younbo Oh, Hyun Jee Sng, Jeremy Kwon, Joung Huem Detenber, Benjamin H. |
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Article |
author |
Jung, Younbo Oh, Hyun Jee Sng, Jeremy Kwon, Joung Huem Detenber, Benjamin H. |
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Jung, Younbo |
title |
Revisiting gender preference for a first-person shooter videogame : effects of non-verbal sensitivity and gender on enjoyment |
title_short |
Revisiting gender preference for a first-person shooter videogame : effects of non-verbal sensitivity and gender on enjoyment |
title_full |
Revisiting gender preference for a first-person shooter videogame : effects of non-verbal sensitivity and gender on enjoyment |
title_fullStr |
Revisiting gender preference for a first-person shooter videogame : effects of non-verbal sensitivity and gender on enjoyment |
title_full_unstemmed |
Revisiting gender preference for a first-person shooter videogame : effects of non-verbal sensitivity and gender on enjoyment |
title_sort |
revisiting gender preference for a first-person shooter videogame : effects of non-verbal sensitivity and gender on enjoyment |
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2021 |
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https://hdl.handle.net/10356/146433 |
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1759854580469858304 |