The effects of two game interaction modes on cortical activation in subjects of different ages : a functional near-infrared spectroscopy study

Increasing age and various pathological factors lead to cognitive function decline among the elderly. The most serious cognitive dysfunctions among the elderly include mild cognitive impairment (MCI), Alzheimer's disease (AD), and vascular dementia (VAD). Cognitive training is an effective appr...

Full description

Saved in:
Bibliographic Details
Main Authors: Ge, Ruhong, Wang, Zilin, Yuan, Xin, Li, Qinbiao, Gao, Yeqin, Liu, Heshan, Fan, Zhijun, Bu, Lingguo
Other Authors: School of Mechanical and Aerospace Engineering
Format: Article
Language:English
Published: 2021
Subjects:
Online Access:https://hdl.handle.net/10356/146660
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-146660
record_format dspace
spelling sg-ntu-dr.10356-1466602021-03-04T06:29:07Z The effects of two game interaction modes on cortical activation in subjects of different ages : a functional near-infrared spectroscopy study Ge, Ruhong Wang, Zilin Yuan, Xin Li, Qinbiao Gao, Yeqin Liu, Heshan Fan, Zhijun Bu, Lingguo School of Mechanical and Aerospace Engineering Engineering::Mechanical engineering Virtual Reality Functional Near-infrared Spectroscopy Increasing age and various pathological factors lead to cognitive function decline among the elderly. The most serious cognitive dysfunctions among the elderly include mild cognitive impairment (MCI), Alzheimer's disease (AD), and vascular dementia (VAD). Cognitive training is an effective approach to mitigate the decline in cognitive function. Recent studies have confirmed that emerging training methods using new technologies, such as virtual reality (VR) and mobile phones, can be used effectively for cognitive training. This study used functional near-infrared spectroscopy (fNIRS) to compare the brain activation of young and elderly people during VR and mobile phone training when performing a cognitive training game. fNIRS has been shown to be an effective tool for monitoring cognitive decline. In the current study, the MMSE scale was used to measure cognitive performance and fNIRS was used to measure brain activation among 20 youth (mean age 25.33± 1.59 years) and 17 elderly people (mean age 63± 4.35 years). The results showed that the mobile phone game produced significant activation of the prefrontal lobe (PFC) and the VR game produced significant activation of the parietal lobe (MC). The average MMSE scale score of the elderly group was lower than that of the young group and was strongly correlated with PFC activation. This study confirms that elderly people have reduced cognitive function compared to young people. The results indicate that mobile phone games have a positive training effect on reducing cognitive decline, and that VR is a suitable means for cognitive function training among the elderly. National Research Foundation (NRF) Published version 2021-03-04T06:29:06Z 2021-03-04T06:29:06Z 2021 Journal Article Ge, R., Wang, Z., Yuan, X., Li, Q., Gao, Y., Liu, H., . . . Bu, L. (2021). The effects of two game interaction modes on cortical activation in subjects of different ages : a functional near-infrared spectroscopy study. IEEE Access, 9, 11405-11415. doi:10.1109/ACCESS.2021.3050210 2169-3536 0000-0003-1058-5666 0000-0002-9636-8509 https://hdl.handle.net/10356/146660 10.1109/ACCESS.2021.3050210 2-s2.0-85099594209 9 11405 11415 en NRF-CRP12-2013-04 IEEE Access © 2021 IEEE. This journal is 100% open access, which means that all content is freely available without charge to users or their institutions. All articles accepted after 12 June 2019 are published under a CC BY 4.0 license, and the author retains copyright. Users are allowed to read, download, copy, distribute, print, search, or link to the full texts of the articles, or use them for any other lawful purpose, as long as proper attribution is given. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Mechanical engineering
Virtual Reality
Functional Near-infrared Spectroscopy
spellingShingle Engineering::Mechanical engineering
Virtual Reality
Functional Near-infrared Spectroscopy
Ge, Ruhong
Wang, Zilin
Yuan, Xin
Li, Qinbiao
Gao, Yeqin
Liu, Heshan
Fan, Zhijun
Bu, Lingguo
The effects of two game interaction modes on cortical activation in subjects of different ages : a functional near-infrared spectroscopy study
description Increasing age and various pathological factors lead to cognitive function decline among the elderly. The most serious cognitive dysfunctions among the elderly include mild cognitive impairment (MCI), Alzheimer's disease (AD), and vascular dementia (VAD). Cognitive training is an effective approach to mitigate the decline in cognitive function. Recent studies have confirmed that emerging training methods using new technologies, such as virtual reality (VR) and mobile phones, can be used effectively for cognitive training. This study used functional near-infrared spectroscopy (fNIRS) to compare the brain activation of young and elderly people during VR and mobile phone training when performing a cognitive training game. fNIRS has been shown to be an effective tool for monitoring cognitive decline. In the current study, the MMSE scale was used to measure cognitive performance and fNIRS was used to measure brain activation among 20 youth (mean age 25.33± 1.59 years) and 17 elderly people (mean age 63± 4.35 years). The results showed that the mobile phone game produced significant activation of the prefrontal lobe (PFC) and the VR game produced significant activation of the parietal lobe (MC). The average MMSE scale score of the elderly group was lower than that of the young group and was strongly correlated with PFC activation. This study confirms that elderly people have reduced cognitive function compared to young people. The results indicate that mobile phone games have a positive training effect on reducing cognitive decline, and that VR is a suitable means for cognitive function training among the elderly.
author2 School of Mechanical and Aerospace Engineering
author_facet School of Mechanical and Aerospace Engineering
Ge, Ruhong
Wang, Zilin
Yuan, Xin
Li, Qinbiao
Gao, Yeqin
Liu, Heshan
Fan, Zhijun
Bu, Lingguo
format Article
author Ge, Ruhong
Wang, Zilin
Yuan, Xin
Li, Qinbiao
Gao, Yeqin
Liu, Heshan
Fan, Zhijun
Bu, Lingguo
author_sort Ge, Ruhong
title The effects of two game interaction modes on cortical activation in subjects of different ages : a functional near-infrared spectroscopy study
title_short The effects of two game interaction modes on cortical activation in subjects of different ages : a functional near-infrared spectroscopy study
title_full The effects of two game interaction modes on cortical activation in subjects of different ages : a functional near-infrared spectroscopy study
title_fullStr The effects of two game interaction modes on cortical activation in subjects of different ages : a functional near-infrared spectroscopy study
title_full_unstemmed The effects of two game interaction modes on cortical activation in subjects of different ages : a functional near-infrared spectroscopy study
title_sort effects of two game interaction modes on cortical activation in subjects of different ages : a functional near-infrared spectroscopy study
publishDate 2021
url https://hdl.handle.net/10356/146660
_version_ 1695706198799548416