Calligraphic brushwork for 3D space
This paper will address the current possibilities of replicating 2D Chinese ink strokes in a digital 3D form, specifically through the 3D software Maya, and the Python programming language. The visual qualities of ink strokes will be analyzed, such as how the speed, pressure and deformation of a bru...
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2021
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sg-ntu-dr.10356-1471392021-03-28T20:10:50Z Calligraphic brushwork for 3D space Chia, Wei Ting Ng Woon Lam School of Art, Design and Media NgWoonLam@ntu.edu.sg Humanities Visual arts and music::Animation::3D This paper will address the current possibilities of replicating 2D Chinese ink strokes in a digital 3D form, specifically through the 3D software Maya, and the Python programming language. The visual qualities of ink strokes will be analyzed, such as how the speed, pressure and deformation of a brush influence the qualities of the resulting mark. Attempts to replicate such qualities will then be demonstrated in Maya, and a comparison of the results with the initial 2D references. I will then discuss the way in which Python helps optimize the work of generating brushstrokes, and how the process I have developed might fit into a 3D or 2D animation workflow. Such practical exploration of adapting a traditional art form for contemporary digital art and animation will also demonstrate the possibilities of the role of technical artists in developing tools for specific use cases, as well as increasing experimentation with art making in digital software. 2021-03-23T08:13:37Z 2021-03-23T08:13:37Z 2020 Student Research Paper Chia, W. T. (2020). Calligraphic brushwork for 3D space. Student Research Paper, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/147139 https://hdl.handle.net/10356/147139 en © 2020 The Author(s). application/pdf Nanyang Technological University |
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Humanities Visual arts and music::Animation::3D Chia, Wei Ting Calligraphic brushwork for 3D space |
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This paper will address the current possibilities of replicating 2D Chinese ink strokes in a digital 3D form, specifically through the 3D software Maya, and the Python programming language. The visual qualities of ink strokes will be analyzed, such as how the speed, pressure and deformation of a brush influence the qualities of the resulting mark. Attempts to replicate such qualities will then be demonstrated in Maya, and a comparison of the results with the initial 2D references. I will then discuss the way in which Python helps optimize the work of generating brushstrokes, and how the process I have developed might fit into a 3D or 2D animation workflow. Such practical exploration of adapting a traditional art form for contemporary digital art and animation will also demonstrate the possibilities of the role of technical artists in developing tools for specific use cases, as well as increasing experimentation with art making in digital software. |
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Ng Woon Lam |
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Ng Woon Lam Chia, Wei Ting |
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Student Research Paper |
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Chia, Wei Ting |
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Chia, Wei Ting |
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Calligraphic brushwork for 3D space |
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Calligraphic brushwork for 3D space |
title_full |
Calligraphic brushwork for 3D space |
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Calligraphic brushwork for 3D space |
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Calligraphic brushwork for 3D space |
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calligraphic brushwork for 3d space |
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Nanyang Technological University |
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2021 |
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https://hdl.handle.net/10356/147139 |
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