The reality of virtual romance : investigating romantic relationships in video games
Traditional video game literature often depicts the medium as a form of escapist entertainment. However, with video games as a popular medium now used to remain connected to work and romance amidst the COVID-19 pandemic, a reinvestigation of the medium's use for non-entertainment and functional...
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2021
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sg-ntu-dr.10356-1472312023-03-05T16:07:41Z The reality of virtual romance : investigating romantic relationships in video games Chua, Caris Xin Yi Munifa Shaza Mohammad Fadilah Nur Sabrena Abdul Kadir Vivian Chen Wee Kim Wee School of Communication and Information ChenHH@ntu.edu.sg Social sciences::Communication::Communication theories and models Traditional video game literature often depicts the medium as a form of escapist entertainment. However, with video games as a popular medium now used to remain connected to work and romance amidst the COVID-19 pandemic, a reinvestigation of the medium's use for non-entertainment and functional purposes is salient. This phenomenon makes apparent the increasing permeability of the virtual and real-world boundaries, with many constantly navigating between both worlds. However, few studies have examined why or how the virtual and real worlds are intertwined, allowing games to be used for functional purposes today. With romantic relationships as the focus of this study, this paper sets out to reconceptualise prior beliefs of the virtual-real boundary as impermeable into one that is porous. Through a conceptual framework that integrates frame analysis, function of the half-real, mediated intimacy strategies and social presence, this qualitative study investigates how players perceive this transition between worlds and understand intimacy in the game environment. Analysis of 47 in-depth interviews showed that video games facilitate the navigation of romantic relationships between the real and virtual worlds, but the transition is often not fully seamless, and differs for each romantic couple. Bachelor of Communication Studies 2021-03-31T07:37:25Z 2021-03-31T07:37:25Z 2021 Final Year Project (FYP) Chua, C. X. Y., Munifa Shaza Mohammad Fadilah & Nur Sabrena Abdul Kadir (2021). The reality of virtual romance : investigating romantic relationships in video games. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/147231 https://hdl.handle.net/10356/147231 en 20031 application/pdf application/pdf application/pdf application/pdf Nanyang Technological University |
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Social sciences::Communication::Communication theories and models Chua, Caris Xin Yi Munifa Shaza Mohammad Fadilah Nur Sabrena Abdul Kadir The reality of virtual romance : investigating romantic relationships in video games |
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Traditional video game literature often depicts the medium as a form of escapist entertainment. However, with video games as a popular medium now used to remain connected to work and romance amidst the COVID-19 pandemic, a reinvestigation of the medium's use for non-entertainment and functional purposes is salient. This phenomenon makes apparent the increasing permeability of the virtual and real-world boundaries, with many constantly navigating between both worlds. However, few studies have examined why or how the virtual and real worlds are intertwined, allowing games to be used for functional purposes today. With romantic relationships as the focus of this study, this paper sets out to reconceptualise prior beliefs of the virtual-real boundary as impermeable into one that is porous. Through a conceptual framework that integrates frame analysis, function of the half-real, mediated intimacy strategies and social presence, this qualitative study investigates how players perceive this transition between worlds and understand intimacy in the game environment. Analysis of 47 in-depth interviews showed that video games facilitate the navigation of romantic relationships between the real and virtual worlds, but the transition is often not fully seamless, and differs for each romantic couple. |
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Vivian Chen |
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Vivian Chen Chua, Caris Xin Yi Munifa Shaza Mohammad Fadilah Nur Sabrena Abdul Kadir |
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Final Year Project |
author |
Chua, Caris Xin Yi Munifa Shaza Mohammad Fadilah Nur Sabrena Abdul Kadir |
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Chua, Caris Xin Yi |
title |
The reality of virtual romance : investigating romantic relationships in video games |
title_short |
The reality of virtual romance : investigating romantic relationships in video games |
title_full |
The reality of virtual romance : investigating romantic relationships in video games |
title_fullStr |
The reality of virtual romance : investigating romantic relationships in video games |
title_full_unstemmed |
The reality of virtual romance : investigating romantic relationships in video games |
title_sort |
reality of virtual romance : investigating romantic relationships in video games |
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Nanyang Technological University |
publishDate |
2021 |
url |
https://hdl.handle.net/10356/147231 |
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1759855232274137088 |