Smartphone-based augmented reality gaming application

As mobile games continues to see huge success, Augmented Reality (AR) mobile games are slowly beginning to gain traction. This paper seeks to elucidate the process of creating an immersive AR gaming experience and demonstrate the potential of incorporating AR technology in mobile games. This paper...

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Main Author: Kihata, Kevin Steven
Other Authors: Goh Wooi Boon
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2021
Subjects:
Online Access:https://hdl.handle.net/10356/147993
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Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-147993
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spelling sg-ntu-dr.10356-1479932021-04-22T02:29:37Z Smartphone-based augmented reality gaming application Kihata, Kevin Steven Goh Wooi Boon School of Computer Science and Engineering kevin.kihata@gmail.com, ASWBGOH@ntu.edu.sg Engineering::Computer science and engineering As mobile games continues to see huge success, Augmented Reality (AR) mobile games are slowly beginning to gain traction. This paper seeks to elucidate the process of creating an immersive AR gaming experience and demonstrate the potential of incorporating AR technology in mobile games. This paper covers the existing cutting-edge AR technologies and the rationale behind utilising Vuforia as the AR toolkit for this project. The paper will also discuss the game design and implementation of ARtochess, an AR-powered single-player strategy game, which was built on top of Unity. Lastly, this paper will evaluate the system performance of the aforementioned AR toolkit, under different conditions, to understand its capabilities. While the development of the game proved successful, there are still features that could enhance the immersiveness of the game. The recommendations outlined in this paper include, but are not limited to, the integration of multiplayer gameplay, better gamification, and integration of future AR advancements. Bachelor of Engineering (Computer Science) 2021-04-22T02:29:37Z 2021-04-22T02:29:37Z 2021 Final Year Project (FYP) Kihata, K. S. (2021). Smartphone-based augmented reality gaming application. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/147993 https://hdl.handle.net/10356/147993 en SCSE20-0467 application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Computer science and engineering
spellingShingle Engineering::Computer science and engineering
Kihata, Kevin Steven
Smartphone-based augmented reality gaming application
description As mobile games continues to see huge success, Augmented Reality (AR) mobile games are slowly beginning to gain traction. This paper seeks to elucidate the process of creating an immersive AR gaming experience and demonstrate the potential of incorporating AR technology in mobile games. This paper covers the existing cutting-edge AR technologies and the rationale behind utilising Vuforia as the AR toolkit for this project. The paper will also discuss the game design and implementation of ARtochess, an AR-powered single-player strategy game, which was built on top of Unity. Lastly, this paper will evaluate the system performance of the aforementioned AR toolkit, under different conditions, to understand its capabilities. While the development of the game proved successful, there are still features that could enhance the immersiveness of the game. The recommendations outlined in this paper include, but are not limited to, the integration of multiplayer gameplay, better gamification, and integration of future AR advancements.
author2 Goh Wooi Boon
author_facet Goh Wooi Boon
Kihata, Kevin Steven
format Final Year Project
author Kihata, Kevin Steven
author_sort Kihata, Kevin Steven
title Smartphone-based augmented reality gaming application
title_short Smartphone-based augmented reality gaming application
title_full Smartphone-based augmented reality gaming application
title_fullStr Smartphone-based augmented reality gaming application
title_full_unstemmed Smartphone-based augmented reality gaming application
title_sort smartphone-based augmented reality gaming application
publisher Nanyang Technological University
publishDate 2021
url https://hdl.handle.net/10356/147993
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