Multiuser online game with AI
Games are played for many reasons. It can be a platform for social interaction, a way to challenge oneself, or just to escape reality [1]. Many games have a learning curve and logical reasoning is usually required. Any opponents or enemies in a game are usually hardcoded, thus they will be una...
Saved in:
Main Author: | |
---|---|
Other Authors: | |
Format: | Final Year Project |
Language: | English |
Published: |
Nanyang Technological University
2021
|
Subjects: | |
Online Access: | https://hdl.handle.net/10356/148929 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
id |
sg-ntu-dr.10356-148929 |
---|---|
record_format |
dspace |
spelling |
sg-ntu-dr.10356-1489292023-07-07T16:48:45Z Multiuser online game with AI Siew, Jun Leong Chua Hock Chuan School of Electrical and Electronic Engineering EHCHUA@ntu.edu.sg Engineering::Electrical and electronic engineering Games are played for many reasons. It can be a platform for social interaction, a way to challenge oneself, or just to escape reality [1]. Many games have a learning curve and logical reasoning is usually required. Any opponents or enemies in a game are usually hardcoded, thus they will be unable to match a human player since they operating within limited and specific parameters. With the introduction of newer deep reinforcement learning (RL) algorithms, Artificial Intelligence (AI) will now do more than ever before, whether it was playing a dynamic game like Dota or auto-generation of coherent images from partial images, AI succeeded in all of these. Without any experience in doing AI, it will be a great learning experience to be able to train an AI for a strategic game without hardcoding it. Thus the objective of the project is to build a imperfect information, multiuser online game integrated with AI. Through this project, an AI was trained with a promising level of proficiency using the Unity ML agent package, which simplifies the process of RL for a person who does not have much knowledge about AI and its training, but yet able to use an algorithm to train an RL AI for their purposes. If AI can be trained to human-like proficiency with such a simplified interface, it will open up a whole avenue for the future of games. Bachelor of Engineering (Electrical and Electronic Engineering) 2021-05-20T13:30:48Z 2021-05-20T13:30:48Z 2021 Final Year Project (FYP) Siew, J. L. (2021). Multiuser online game with AI. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/148929 https://hdl.handle.net/10356/148929 en application/pdf Nanyang Technological University |
institution |
Nanyang Technological University |
building |
NTU Library |
continent |
Asia |
country |
Singapore Singapore |
content_provider |
NTU Library |
collection |
DR-NTU |
language |
English |
topic |
Engineering::Electrical and electronic engineering |
spellingShingle |
Engineering::Electrical and electronic engineering Siew, Jun Leong Multiuser online game with AI |
description |
Games are played for many reasons. It can be a platform for social interaction, a way
to challenge oneself, or just to escape reality [1]. Many games have a learning
curve and logical reasoning is usually required. Any opponents or enemies in a game
are usually hardcoded, thus they will be unable to match a human player since they
operating within limited and specific parameters.
With the introduction of newer deep reinforcement learning (RL) algorithms,
Artificial Intelligence (AI) will now do more than ever before, whether it was
playing a dynamic game like Dota or auto-generation of coherent images from partial
images, AI succeeded in all of these.
Without any experience in doing AI, it will be a great learning experience to be able
to train an AI for a strategic game without hardcoding it. Thus the objective of the
project is to build a imperfect information, multiuser online game integrated with AI.
Through this project, an AI was trained with a promising level of proficiency using
the Unity ML agent package, which simplifies the process of RL for a person who
does not have much knowledge about AI and its training, but yet able to use an
algorithm to train an RL AI for their purposes. If AI can be trained to human-like
proficiency with such a simplified interface, it will open up a whole avenue for the
future of games. |
author2 |
Chua Hock Chuan |
author_facet |
Chua Hock Chuan Siew, Jun Leong |
format |
Final Year Project |
author |
Siew, Jun Leong |
author_sort |
Siew, Jun Leong |
title |
Multiuser online game with AI |
title_short |
Multiuser online game with AI |
title_full |
Multiuser online game with AI |
title_fullStr |
Multiuser online game with AI |
title_full_unstemmed |
Multiuser online game with AI |
title_sort |
multiuser online game with ai |
publisher |
Nanyang Technological University |
publishDate |
2021 |
url |
https://hdl.handle.net/10356/148929 |
_version_ |
1772826992409837568 |