Girl code

Engineering has been regarded as the most male-dominated position in the USA and even in Singapore. The culture that the Engineering field has established has to be masculine, manly, and male-centred. Since women place more emphasis on their personal lives and families, being an engineer is not for...

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Main Author: Navarro Jirah Marie Bathan
Other Authors: Kong Wai-Kin Adams
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2021
Subjects:
Online Access:https://hdl.handle.net/10356/148944
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1489442021-05-21T05:47:04Z Girl code Navarro Jirah Marie Bathan Kong Wai-Kin Adams School of Computer Science and Engineering AdamsKong@ntu.edu.sg Engineering::Computer science and engineering::Computer applications Engineering has been regarded as the most male-dominated position in the USA and even in Singapore. The culture that the Engineering field has established has to be masculine, manly, and male-centred. Since women place more emphasis on their personal lives and families, being an engineer is not for them (Hatmaker, 2013). When women participate in emotional and social work, women engineer’s work efforts will disappear when they do not align with cultural norms (Fletcher, 1999). For example, in the fields of computer science and engineering, women are greatly underrepresented (CS&E, Ehrlinger, Ashby Plant, Hartwig, Vossen, Columb, Brewer, 2018). As of 2019, according to NTU’s (Nanyang Technological University) facts and figures, women still only represented one third of the Engineering cohort, Computer Science and Engineer in particular (Undergraduate Population by Gender AY2018-19 table by Nanyang Technological University). There needs to be a shift in perspective. Obviously, the required change of mentality must begin before they start choosing their courses in Polytechnics and even in University, such approach needs to be introduced in Primary and Secondary Schools. One way to support this kind of technical and heavy learning would be considering deploying digital games. According to research, this is what has been suggested to tailor the needs of society of the twenty-first century: entertainment titles that involves technical learning and practicality (Richard Sanford, 2014). Bachelor of Engineering (Computer Science) 2021-05-21T05:47:04Z 2021-05-21T05:47:04Z 2021 Final Year Project (FYP) Navarro Jirah Marie Bathan (2021). Girl code. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/148944 https://hdl.handle.net/10356/148944 en application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Computer science and engineering::Computer applications
spellingShingle Engineering::Computer science and engineering::Computer applications
Navarro Jirah Marie Bathan
Girl code
description Engineering has been regarded as the most male-dominated position in the USA and even in Singapore. The culture that the Engineering field has established has to be masculine, manly, and male-centred. Since women place more emphasis on their personal lives and families, being an engineer is not for them (Hatmaker, 2013). When women participate in emotional and social work, women engineer’s work efforts will disappear when they do not align with cultural norms (Fletcher, 1999). For example, in the fields of computer science and engineering, women are greatly underrepresented (CS&E, Ehrlinger, Ashby Plant, Hartwig, Vossen, Columb, Brewer, 2018). As of 2019, according to NTU’s (Nanyang Technological University) facts and figures, women still only represented one third of the Engineering cohort, Computer Science and Engineer in particular (Undergraduate Population by Gender AY2018-19 table by Nanyang Technological University). There needs to be a shift in perspective. Obviously, the required change of mentality must begin before they start choosing their courses in Polytechnics and even in University, such approach needs to be introduced in Primary and Secondary Schools. One way to support this kind of technical and heavy learning would be considering deploying digital games. According to research, this is what has been suggested to tailor the needs of society of the twenty-first century: entertainment titles that involves technical learning and practicality (Richard Sanford, 2014).
author2 Kong Wai-Kin Adams
author_facet Kong Wai-Kin Adams
Navarro Jirah Marie Bathan
format Final Year Project
author Navarro Jirah Marie Bathan
author_sort Navarro Jirah Marie Bathan
title Girl code
title_short Girl code
title_full Girl code
title_fullStr Girl code
title_full_unstemmed Girl code
title_sort girl code
publisher Nanyang Technological University
publishDate 2021
url https://hdl.handle.net/10356/148944
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