Pandera
Pandera is a Virtual Reality Interactive Storytelling Experience modelled like a 3D Storybook, designed with Unreal Engine 4. It tells the story of the Chimeric Pandemic in Singapore, where the infected turn into Mutants. As the audience, they play as a child on the way home after a quarantine perio...
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Nanyang Technological University
2021
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sg-ntu-dr.10356-1489872023-03-11T19:48:20Z Pandera Chan, Joey Ker En Elke Evelin Reinhuber Gray Hodgkinson School of Art, Design and Media elke@ntu.edu.sg, ghodgkinson@ntu.edu.sg Visual arts and music::Design Pandera is a Virtual Reality Interactive Storytelling Experience modelled like a 3D Storybook, designed with Unreal Engine 4. It tells the story of the Chimeric Pandemic in Singapore, where the infected turn into Mutants. As the audience, they play as a child on the way home after a quarantine period in the hospital. On the way home, they will explore their neighbourhood infected by the long-running virus. Prior research highlights that popular media’s expression of pandemics are often riddled with false information and rabid assumptions. Through Pandera’s open concept exploration, I hope to inform the masses about what truly happens during a pandemic, and how Singapore mitigates the issue. Bachelor of Fine Arts in Design Art Bachelor of Fine Arts in Interactive Media 2021-05-21T13:18:20Z 2021-05-21T13:18:20Z 2021 Final Year Project (FYP) Chan, J. K. E. (2021). Pandera. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/148987 https://hdl.handle.net/10356/148987 en application/pdf Nanyang Technological University |
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Visual arts and music::Design Chan, Joey Ker En Pandera |
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Pandera is a Virtual Reality Interactive Storytelling Experience modelled like a 3D Storybook, designed with Unreal Engine 4. It tells the story of the Chimeric Pandemic in Singapore, where the infected turn into Mutants. As the audience, they play as a child on the way home after a quarantine period in the hospital. On the way home, they will explore their neighbourhood infected by the long-running virus.
Prior research highlights that popular media’s expression of pandemics are often riddled with false information and rabid assumptions. Through Pandera’s open concept exploration, I hope to inform the masses about what truly happens during a pandemic, and how Singapore mitigates the issue. |
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Elke Evelin Reinhuber |
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Elke Evelin Reinhuber Chan, Joey Ker En |
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Final Year Project |
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Chan, Joey Ker En |
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Chan, Joey Ker En |
title |
Pandera |
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Pandera |
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Pandera |
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Pandera |
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Pandera |
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pandera |
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Nanyang Technological University |
publishDate |
2021 |
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https://hdl.handle.net/10356/148987 |
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1761781429808660480 |