Brain game based on auditory attention detection (AAD)
Auditory attention decoding (AAD) is promising for use in auditory-assistive devices. Electroencephalography (EEG) is a recording method of electrical brainwave activity for numerous diagnostic and research purposes. AAD can train subjects in achieving high AAD performance which would...
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2021
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sg-ntu-dr.10356-1492622021-05-29T06:21:05Z Brain game based on auditory attention detection (AAD) Ngiam, Jing Xiang Smitha Kavallur Pisharath Gopi School of Computer Science and Engineering smitha@ntu.edu.sg Engineering::Computer science and engineering Auditory attention decoding (AAD) is promising for use in auditory-assistive devices. Electroencephalography (EEG) is a recording method of electrical brainwave activity for numerous diagnostic and research purposes. AAD can train subjects in achieving high AAD performance which would increase the application potential. This project involves the development of a real-time neurofeedback Brain Computer Interface (BCI) Unity game designed for normal hearing subjects, using EEG signals acquired from Muse 2 headset to decode the subject’s attentional state in the game. Furthermore, this project aims to explore the feasibility of building a user-friendly and functional AAD system. This entails a high temporal resolution and an automated closed-loop neurofeedback system. The experiment conducted provided subjects with visual feedback on their ongoing performance. The data were collected from subjects and the results of the classification accuracies were evaluated to assess the performance of these normal hearing subjects. The experiment results conclude that high AAD accuracies can be achieved with a trial length of 4 seconds for single and two talker conditions. In the single talker condition experiment, most of the subjects have better decoding accuracies when attending to the left ear (88%) than the right ear (74%) at 5% significance level. Also, in the two-talker condition experiment that involves dichotic listening tasks, most ofthe subjects have better decoding accuracies when attending to the right ear (79%) than the left ear (42%) at 5% significance level. This exploratory result proves that further investigations can be done with a larger sample size population using a better ergonomic design of EEG devices. Bachelor of Engineering (Computer Science) 2021-05-29T06:21:05Z 2021-05-29T06:21:05Z 2021 Final Year Project (FYP) Ngiam, J. X. (2021). Brain game based on auditory attention detection (AAD). Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/149262 https://hdl.handle.net/10356/149262 en SCSE20-0516 application/pdf Nanyang Technological University |
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Engineering::Computer science and engineering Ngiam, Jing Xiang Brain game based on auditory attention detection (AAD) |
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Auditory attention decoding (AAD) is promising for use in auditory-assistive devices. Electroencephalography (EEG) is a recording method of electrical brainwave activity for numerous diagnostic and research purposes. AAD can train subjects in achieving high AAD performance which would increase the application potential. This project involves the development of a real-time neurofeedback Brain Computer Interface (BCI) Unity game designed for normal hearing subjects, using EEG signals acquired from Muse 2 headset to decode the subject’s attentional state in the game. Furthermore, this project aims to explore the feasibility of building a user-friendly and functional AAD system. This entails a high temporal resolution and an automated closed-loop neurofeedback system. The experiment conducted provided subjects with visual feedback on their ongoing performance. The data were collected from subjects and the results of the classification accuracies were evaluated to assess the performance of these normal hearing subjects. The experiment results conclude that high AAD accuracies can be achieved with a trial length of 4 seconds for single and two talker conditions. In the single talker condition experiment, most of the subjects have better decoding accuracies when attending to the left ear (88%) than the right ear (74%) at 5% significance level. Also, in the two-talker condition experiment that involves dichotic listening tasks, most ofthe subjects have better decoding accuracies when attending to the right ear (79%) than the left ear (42%) at 5% significance level. This exploratory result proves that further investigations can be done with a larger sample size population using a better ergonomic design of EEG devices. |
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Smitha Kavallur Pisharath Gopi |
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Smitha Kavallur Pisharath Gopi Ngiam, Jing Xiang |
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Final Year Project |
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Ngiam, Jing Xiang |
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Ngiam, Jing Xiang |
title |
Brain game based on auditory attention detection (AAD) |
title_short |
Brain game based on auditory attention detection (AAD) |
title_full |
Brain game based on auditory attention detection (AAD) |
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Brain game based on auditory attention detection (AAD) |
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Brain game based on auditory attention detection (AAD) |
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brain game based on auditory attention detection (aad) |
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Nanyang Technological University |
publishDate |
2021 |
url |
https://hdl.handle.net/10356/149262 |
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