Brain game based on auditory attention detection (AAD)

Auditory attention decoding (AAD) is promising for use in auditory-assistive devices. Electroencephalography (EEG) is a recording method of electrical brainwave activity for numerous diagnostic and research purposes. AAD can train subjects in achieving high AAD performance which would...

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Main Author: Ngiam, Jing Xiang
Other Authors: Smitha Kavallur Pisharath Gopi
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2021
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Online Access:https://hdl.handle.net/10356/149262
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1492622021-05-29T06:21:05Z Brain game based on auditory attention detection (AAD) Ngiam, Jing Xiang Smitha Kavallur Pisharath Gopi School of Computer Science and Engineering smitha@ntu.edu.sg Engineering::Computer science and engineering Auditory attention decoding (AAD) is promising for use in auditory-assistive devices. Electroencephalography (EEG) is a recording method of electrical brainwave activity for numerous diagnostic and research purposes. AAD can train subjects in achieving high AAD performance which would increase the application potential. This project involves the development of a real-time neurofeedback Brain Computer Interface (BCI) Unity game designed for normal hearing subjects, using EEG signals acquired from Muse 2 headset to decode the subject’s attentional state in the game. Furthermore, this project aims to explore the feasibility of building a user-friendly and functional AAD system. This entails a high temporal resolution and an automated closed-loop neurofeedback system. The experiment conducted provided subjects with visual feedback on their ongoing performance. The data were collected from subjects and the results of the classification accuracies were evaluated to assess the performance of these normal hearing subjects. The experiment results conclude that high AAD accuracies can be achieved with a trial length of 4 seconds for single and two talker conditions. In the single talker condition experiment, most of the subjects have better decoding accuracies when attending to the left ear (88%) than the right ear (74%) at 5% significance level. Also, in the two-talker condition experiment that involves dichotic listening tasks, most ofthe subjects have better decoding accuracies when attending to the right ear (79%) than the left ear (42%) at 5% significance level. This exploratory result proves that further investigations can be done with a larger sample size population using a better ergonomic design of EEG devices. Bachelor of Engineering (Computer Science) 2021-05-29T06:21:05Z 2021-05-29T06:21:05Z 2021 Final Year Project (FYP) Ngiam, J. X. (2021). Brain game based on auditory attention detection (AAD). Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/149262 https://hdl.handle.net/10356/149262 en SCSE20-0516 application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Computer science and engineering
spellingShingle Engineering::Computer science and engineering
Ngiam, Jing Xiang
Brain game based on auditory attention detection (AAD)
description Auditory attention decoding (AAD) is promising for use in auditory-assistive devices. Electroencephalography (EEG) is a recording method of electrical brainwave activity for numerous diagnostic and research purposes. AAD can train subjects in achieving high AAD performance which would increase the application potential. This project involves the development of a real-time neurofeedback Brain Computer Interface (BCI) Unity game designed for normal hearing subjects, using EEG signals acquired from Muse 2 headset to decode the subject’s attentional state in the game. Furthermore, this project aims to explore the feasibility of building a user-friendly and functional AAD system. This entails a high temporal resolution and an automated closed-loop neurofeedback system. The experiment conducted provided subjects with visual feedback on their ongoing performance. The data were collected from subjects and the results of the classification accuracies were evaluated to assess the performance of these normal hearing subjects. The experiment results conclude that high AAD accuracies can be achieved with a trial length of 4 seconds for single and two talker conditions. In the single talker condition experiment, most of the subjects have better decoding accuracies when attending to the left ear (88%) than the right ear (74%) at 5% significance level. Also, in the two-talker condition experiment that involves dichotic listening tasks, most ofthe subjects have better decoding accuracies when attending to the right ear (79%) than the left ear (42%) at 5% significance level. This exploratory result proves that further investigations can be done with a larger sample size population using a better ergonomic design of EEG devices.
author2 Smitha Kavallur Pisharath Gopi
author_facet Smitha Kavallur Pisharath Gopi
Ngiam, Jing Xiang
format Final Year Project
author Ngiam, Jing Xiang
author_sort Ngiam, Jing Xiang
title Brain game based on auditory attention detection (AAD)
title_short Brain game based on auditory attention detection (AAD)
title_full Brain game based on auditory attention detection (AAD)
title_fullStr Brain game based on auditory attention detection (AAD)
title_full_unstemmed Brain game based on auditory attention detection (AAD)
title_sort brain game based on auditory attention detection (aad)
publisher Nanyang Technological University
publishDate 2021
url https://hdl.handle.net/10356/149262
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