Development of a software application for teaching computer networking
Computer Networking is a term that is commonly heard yet not understood by many people. Computer Networking consists of various large topics with complicating titles such as Internet Protocol (IP), Transmission Control Protocol (TCP), Internet Checksum as well as Wireless Local Area Network (W...
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Format: | Final Year Project |
Language: | English |
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Nanyang Technological University
2021
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Online Access: | https://hdl.handle.net/10356/149360 |
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Institution: | Nanyang Technological University |
Language: | English |
Summary: | Computer Networking is a term that is commonly heard yet not understood by many people.
Computer Networking consists of various large topics with complicating titles such as
Internet Protocol (IP), Transmission Control Protocol (TCP), Internet Checksum as well as
Wireless Local Area Network (WLAN). Under TCP, many small topics are branched out and
IP Subnetting is a significant part of it. A subnetwork is a logical division of an IP network
and the practice of dividing the network is called subnetting.
All smart devices come with an IP address which indicate what the device is, similarly to
how identification number work for humans. From an IP address, you can also identify the
subnetwork that the device is in. The aim of this study is to develop a software application
which assists in teaching users on Computer Networking. Along the way, the project shifted
its attention from IPv4 tunnelling to IP subnetting and the reason behinds it will be explained
in detail later in Chapter 4.4. This software will involve C# Programming using Unity Game
Engine. |
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