Finding and performing an efficient rigging production workflow for 3D which can be transferred to different aspects apart from character rigging
This report is to address how I carried out the workflow that I was taught, the technical issues that popped up along the way, and the troubleshooting that was required to be able to create rigs that the animators and director needed and wanted.
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Format: | Final Year Project |
Language: | English |
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Nanyang Technological University
2021
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Online Access: | https://hdl.handle.net/10356/149534 |
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Institution: | Nanyang Technological University |
Language: | English |